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The likely, ‘practical’ answer is that after killing John at his Quest Bed - the Beds being big open targets out in the middle of everything - he thought it’d be a good idea to swing past the other beds, to check if any other easy kid targets were lounging around. As it happened, there was one!
There are practical reasons why he couldn’t quite trace the scent of each kid to their doom, dogways. John had the Breeze screwing things up. Dave’s trail would abruptly end wherever he travels through time. Jade is off-limits.
And Rose… well, she was delving into Void at the time, no? The aspect of obfuscation? Even though she wasn’t fully grimdark yet, it wouldn’t be surprising if the destructive energy she wrought rended her trail, especially since she was flying under the exact same power.
But anyway, that’s the practical, in-moment reason. There’s always an in-moment reason for individuals’ actions, and that doesn’t mean there isn’t a broader, metatemporal one behind it.
Doomed selves do have a habit of running into circumstances which would kill them fairly quickly. Even when Aradiabot created a seemingly-insurmountable thousand time clones, a nigh-omnipotent Jack Noir appeared to shred them to bits. It’s not hard to guess, then, that these coincidences are deliberately arranged in response to 'doomed’ status.
I wouldn’t say that Aradia singlehandedly brought about Jack Noir’s entrance by necessitating reality to have the ability to destroy a thousand of her timeclones at once. However, I would say that some force interested in enforcing the dooming rule efficiently - most likely the Horrorterrors - tends to tip background dominoes so that existing destructive forces end up cruising by at the right times/places for cleanup.
2012-10-5