landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 This has been bugging me for a while: What would Equius's GT powers have involved? What would it mean to "become" Void?

The definition of an Heir’s role is not to ‘become’ his aspect!  :)

  • One who invites change in X, or invites change through X.

As an Heir of Breath, John’s role is to invite change of Direction/Quest in others.  At the same time, as someone who invites change in/through Breath, he is quite susceptible to being invited to change in Breath himself, by others or by the whims of Breath itself.  Effectively, this combines to make him a nexus via which Breath changes.

(I’m driving out on a business trip tomorrow night, spending Monday and Tuesday out of town; I’ll have my laptop and a hotel room Monday afternoon, with plenty of time to hammer out the Breath/Blood post explaining this in detail.  After flipping out over the 11/11 update, of course.)

The Void aspect governs nothingness/lack/darkness, misinformation, mystery, obfuscation, misfortune, destruction, and submission.  We especially observe the latter in Equius, as he invites changes in submission in others:

CT: D –> I forbid this 
CT: D –> You will take your position on the b100 team with me 

CT: D –> I am telling you not to 
CT: D –> And you will be on my team 
CT: D –> That’s final 

CT: D –> You will do as I say 

CT: D –> You will stop 
TC: WhOaAaA, i WiLl? 
TC: hOw Do YoU kNoW tHaT? 
CT: D –> No, you don’t understand 
CT: D –> It’s not a predi%ion, it’s an order 
CT: D –> I command you to stop 

And is invited to changes in submission himself:

CT: D –> You will be the leader of me, and I will lead all else 
CT: D –> You would in effect be the secret leader 
AA: yeah sure 
AA: thats pretty much h0w it is anyway 
CT: D –> Yes, that’s the spirit 
CT: D –> You take to authority well for one of your b100d 
AA: i d0nt have bl00d 

But anyway, let’s see.  If you wanted to extend that to flashy powers…

Things already fall apart in his grasp, but this would occur to an even more dramatic degree.  The established and structured could find themselves crumbling around him.

Others in his vicinity may find themselves concealed and shrouded.  Invisible, even, if so invited.  Perhaps, himself, he’d even vanish at an opponent’s touch, like John and Breath.  And, um….

Alright, I don’t quite know.  It’s indeed a touch difficult to figure all this out.  But you can easily imagine how impressive it would be, at least.

2012-11-10

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 Overcoming one’s Aspect

Speaking with a friend, I realized that some of the meaningful, karma-like ‘trials’ the trolls had to overcome in and around the Horrorstuck stretch of Act 5 Act 2 were a bit more specific than I’d thought!

  • blastyoboots: the destruction of information is specifically Void
  • blastyoboots: oh, and do recall the Page of Void
  • blastyoboots: who built himself out of absolute bullshit
  • blastyoboots: “I AM A HORSE”
  • Mako: I actually still haven’t read through all his stuff
  • Mako: Well
  • Mako: He’s a Page
  • Mako: That complicates things
  • Mako: He also wasn’t a very *good* Page
  • Mako: Which complicates them further
  • blastyoboots: he actually was a rather accomplished Page compared to our other pages
  • blastyoboots: the issue is that he failed to overcome his aspect
  • blastyoboots: instead succumbing to it, and therefore being subject by it to irrelevance
  • blastyoboots: in fact….
  • blastyoboots: oh shit
  • blastyoboots: Equius, Nepeta, Vriska
  • blastyoboots: …and Tavros!!
  • Mako: …became overcome by the void?
  • blastyoboots: all four of them succumbed to their respective aspects instead of overcoming and commanding them
  • blastyoboots: and died
  • blastyoboots: Equius:  succumbing to the ideal of submission (Void), refusing to overcome it for the sake of his team / the advancement of reality
  • blastyoboots: Nepeta:  succumbing to her Heart-sourced curiosity, completely ignoring the logical thing to do and leaving her absolutely secure hiding place for no reason other than whim
  • blastyoboots: Tavros:  choosing an impossible goal/direction, regardless of how unwise it was, and pursuing it without seeking the slightest bit of help (Blood) with wild abandon
  • blastyoboots: Vriska:  hoarding Luck and Light to the point that she denied even the slightest sway of coincidence in her team’s favor over her desires, effectively committing them to however doomed her own preferences were, and thus being killed so they could regain the freedom to live
  • Mako: I can see how Rose and Dave came very close to this kind of trap
  • Mako: In fact
  • Mako: Rose lost a life to her indulgence in poor sources of information
  • blastyoboots: Terezi didn’t overcome her Mind when she ended up scheming and killing Dave
  • blastyoboots: well, Rose’s issue was in the opposite direction
  • blastyoboots: (so far, at least)
  • blastyoboots: tempted by Void and shunning Light out of discouragement
  • Mako: She *was* in pursuit of information the whole time.
  • Mako: But she didn’t notice she was destroying information to get to other information.
  • blastyoboots: and she was only getting the information she thought she wanted
  • blastyoboots: which precluded her getting the information she needed
  • blastyoboots: Light involves accepting those sources
  • Mako: Hmmm
  • Mako: I tentatively suggested somewhere that you could say your aspect causes your problems, and your class is your approach to solving them
  • Mako: I didn’t actually realize how thoroughly the story was demonstrating that

Remind me to write a post on this later.  Oh, and to edit that section in the Ultimate Riddle theorypost once I do.  :)


2012-11-6

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 Since you have a much better grasp on Homestuck than I do, could I ask you for some help with the Light aspect? Specifically the "luck" part. Information, clarification, "shedding light" on things - associating that part with Light I understand - but what does any of that have to do with luck? Why is Vriska so preoccupied with that part of the aspect, and what does her arc have to do with thievery with/of information? And, does Void have any sort of inverse counterpart to Light's fortune?
Anonymous
landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 

syblatortue:

No one did that yet?

Oh, that’s an easy one.

Notice who we didn’t see in these walkarounds, and in fact, haven’t seen at all since Act 5 started:  Sollux?  Nepeta?  Eridan?  Feferi?  Equius DEAD

(We did see a dreamself Nepeta, and alternate god-tier Feferi and Eridan, but none of those were their alpha versions.)

Now, think for a minute.  What common factor binds all of these individuals together?

Their BODIES are unaccounted for!

There are a number of things this could mean.  Prototyping, for instance?  :)



2012-10-24

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 hapabap:

Like I said just because someone does something that’s associated with another aspect doesn’t mean they’re really associated with that one.

I think the thing is that Rose’s entire character arc was about her prognostications of doom which became a self-fulfilling prophecy. I mean you also have to look at Sollux, who definitely deal in information like a light player and compiled the code for SGRUB, showing an intense knowledge of the game inside and out. Vriska was another light player and showed her shadow by actively creating what was fated, which is what made their session the alpha session. It was her fault that the session turned out the way it did, but she also caused it to conform to the alpha timeline. Despite thinking she was an agent of luck, she was really an agent of fate.

If we look at Equius and Roxy, the association with “information” doesn’t really make sense. Equius didn’t know anything about the game. In fact anything he did to help the game along like hiding the cueball were done purely by accident. Sure Roxy is smart and messes around with technology, but she doesn’t seem to know that much about the game, or anything extra beside what Calliope has given her. Equius does however help others greatly interact with the physical world by making prosthetics, and Roxy with her appearifying sort of almost has some of the ability Jade has with her spacey powers. Also Roxy seems to be the only one who’s actually concerned with what’s around her by living with the carapaces and actually being the only one helping innocent bystanders. She’s very concerned with the physical reality around her, moreso than any other characters. Equius is very physical as well.

Any sense here?

So you’re saying that Void isn’t connected with information?

UU: the void aspect is fascinating, thoUgh. 
UU: its heroes preside over the essence of lack, or nothingness. the obfUscation of knowledge, or its oUtright destrUction.

Whoops!  :)

What I think you’re missing here is that aspects cover wide and varied ground each; understandable, if they’re to encompass all reality.  Heart, for instance, covers both the soul and love, all that someone would be innately inclined to pursue to form their base decisions, the impact of their uniqueness on how reality unfolds, while Mind covers choices, logic, façade, and karma resulting from the decency of one’s choices independent of their character.  Those are a lot of things!

So, let’s have a breakdown of examples.  Light, associated with Skaia, encompasses information and communication, sight, fortune/probability, agency, and mental clarity.  Void, associated with Horrorterrors, encompasses nothingness/lack, submission, misfortune, obfuscation, mystery, the destruction of information and destruction itself. EDIT:  Light is also associated with IMPORTANCE, and Void is associated with IRRELEVANCE.  But I won’t cover that in detail here.

Both of these things are reflected in the personalities, tendencies, and abilities of Light and Void players and entities, both in their personalities/inclinations, their natural abilities, and in their actual exercises of power.  Time to gather a shitload of story links.  Here goes…

LIGHT EXAMPLES:

 - Information/Communication

  • Walls and walls of text from Light players like Aranea and Rose, lampshaded by (was it Meenah who sarcastically remarked “light players”?) the eager consumption and creation of information, like a book or a FAQ.
  • Leaving information behind to assist others, like Rose’s extradimensionally-stored FAQ or Mindfang’s journal, or the recent book for that matter.
  • Skaia shows people the future, past, and present through its clouds, has comprehensive foresight, and uses selective displays of these visions to encourage people to act in ways it desires.  It “knows” and “sees”, but never quite “acts”!
  • Rose losing the ability to communicate when grimdark.
  • Doc Scratch’s omniscience, and practice of largely accomplishing his goals through carefully arranged communication with players.

 - Sight

  • Aranea offering to heal Terezi’s vision.
  • Rose’s Crystal Ball, and her ability to see inside the Magic Cueball.
  • Vriska’s vision eightfold.
  • Light is associated with eyes symbolically.  Rose is the only kid introduced without glasses obscuring their vision.  Her mother happens to be notable among the ectobiological parents for her lack of eyes!
  • Vriska robbed Terezi of her eyesight!!!

 - Fortune/Probability

  • Vriska’s focus on luck, luck stealing and manipulation.
  • Skaia’s arrangement of coincidences in players’ favor to fuel its loops.
  • Using foreknowledge to, even by simply standing somewhere, distract others or arrange fate.

 - Agency

  • Vriska forcibly taking control of others with her psychic abilities.
  • Rose bemoaning the lack of power to change fate, but - rather than giving in - trying desperately to find a way to arrest control of it.
  • Vriska’s psychic control being extended through her abilities to reach even past the barriers between universes.  When she tried to wake John up for the first time, note the Light symbol that flashes in her eye!
  • The ability to put people to sleep and to wake them up is an exercise of controlling their level of agency, certainly.

 - Mental Clarity

 - Importance - TBD, when I work this into its own post…  (EDIT: see “circumstantial importance” below.)

VOID EXAMPLES:

 - Nothingness/Lack/Darkness

  • Equius shrouded in darkness, Rose going “dark” in appearance.
  • Equius being devoid of attention and healthy relationships from all but her moirail.
  • Roxy being devoid of potential relationships, bemoaning the lack of eligible bachelors.
  • The constant pursuit of Void players of a loftily considered goal, the constant inability to reach it.  Bow-firing for Equius, relationships for Roxy.
  • Sleep, Roxy’s habitual drunken sleep tendencies also a form of submission below, to an extent, and Rose’s ability to put others to sleep with her dark powers!

 - Submission

  • Equius’s imperious demands of people to submit (inviting submission or changes in submission, as an Heir of Void), and later inviting others to have him submit, enjoying/fetishizing submission to them.
  • Submission of control over one’s fate, body, or actions to others, like the Horrorterrors in Rose’s case, or to substances like alcohol in Offshoot-Timeline!Rose and Roxy’s cases - something Calliope admitted to believing had a connection to Void abilities.  (Equius also inviting Gamzee to stop consuming soporific toxins.)
  • Aradia’s submission to the Horrorterrors’ manipulation, their influence borne of the essence of Void.

 - Obfuscation

  • The ability of an unprototyped Ring of Void to make one invisible.
  • Rose being unintelligible when grimdark, and Roxy’s habitual unintelligibility and typos!
  • Rose’s monitor blacking out on grimdark descent, or habitually so as Roxy’s mother post-Scratch, and Roxy’s own habitual blackouts.
  • Rose’s grimdark descent giving her the ability to ignore her pain and emotions, looking at her and John’s dead parents only to remark that Jack isn’t there.
  • Equius encourages Nepeta to hide in a saferoom, blocking the door with cabinets to disguise the fact that the room ever existed.
  • Void is symbolically associated with cracked shades like Equius’s.  The imagery has been repeated with Roxy and explained by Lord English’s cracking of the void, and Rose's blacking out upon finally going grimdark was shown through Kanaya wearing them!

 - Misfortune

 - Mystery

  • As a Rogue of Void, Roxy purloins and shares secrets almost uncontrollably, consistently knows things she seemingly shouldn’t, and hidden information like sexuality is an open book to her.  (It’s interesting how early on, Rose always pursued logical explanations and was almost always wrong, whereas Roxy sounds like a conspiracy theorist and is almost always completely right!)  She also manages to Roguishly purloin things like pumpkins and cats from places she seemingly shouldn’t, the items vanishing quite mysteriously from their owners.
  • Rose destroying temples and game edifices to quickly withdraw secrets within.
  • Rose consistently hiding information from John, or giving incomplete explanations of things he wanted to know, during her gradual grimdark descent.  (While Vriska straight-up told him!)
  • Equius encourages Nepeta to hide in a saferoom, blocking the door with cabinets to disguise the fact that the room ever existed.

 - Destruction

  • Rose destroying temples and game edifices to quickly withdraw secrets within, or gaining immense destructive power with her descent in general.
  • Equius, an Heir of Void and passive nexus for the aspect, can’t so much as touch anything without breaking and destroying it.
  • Rose heading up a plan to attempt the destruction of the Green Sun.  A Sun!  A light source!!!

 - Irrelevance - TBD, when I work this into its own post…  (EDIT: see “circumstantial importance” below.)

Okay, that’s by no means a comprehensive list, but I’m done for now.  Whew.  You had better thank me for going through all this trouble! >:T

I’m not saying that Rose can’t share viewpoints from other aspects on occasion, or that there aren’t slight overlaps between things like Void, Time, and Doom here and there.  (Which, given their proximity to destruction, Derse, and the Horrorterrors, should be no surprise anyway.)  No, what I’m saying is that there’s a specific relationship between Void and Light that Andrew has been trying to TELL us!

EDIT:  Void is also seemingly associated with the Ocean and Rain!  And I was able to best describe Light’s ‘luck’ in this ask about circumstantial importance, reproduced below for rebloggability:

There are a lot of types of power across Homestuck’s aspects, and power over reality is the acted manifestation of will. And if your will results in powerful effects over reality, you could be said to be “important”, in a sense.

Now, while something like Life is power in the form of the raw energy to have a say over reality (optimism/energy, wealth, status, raw ability), and something like Space refers to the physical ability to move and reorganize and craft and blast, a very “physical” and “physics” definition of power… Light’s brand of power, of ‘importance’, is a bit trickier. After all, doesn’t Light mean direct will and importance?

What Light’s power is, in this respect, is better described in a slightly more nuanced way… let’s call it, “Circumstantial Importance”.

Circumstantial Importance regards just how important something HAPPENS TO BE, in a given situation, regardless of its actual ‘strength’ or ‘status’. The thing in question - whether it be an object, an idea, or a person’s will - might seem utterly insignificant, or of INCREDIBLE import, depending on the situation!

A d4 (four-sided die), dusty and forgotten in a corner, is insignificant. A d4 placed so that another just happens to step on its sharp corner? Suddenly more important. A d4 being rolled to determine which unfortunate soul has to be eaten on a stranded lifeboat? MUCH more important!

Circumstantial Importance can be the difference between an infinity of paths into the void and the one that will lead to relevance, further import, and possible victory. Circumstantial Importance can be the distinction between a random string of letters and the code that makes life possible. Circumstantial Importance can make the glance and angle of a sharp blade’s swing just fortunate enough to pierce the defenses of a First Guardian.

Though, applying it to objects so heavily is indeed a bit misleading; its real power is determined through the vertices of people’s wills.

Will is what assigns importance to situations and paths, what imbues objects, ideas, and truths with circumstantial significance. Vriska wasn’t stealing the importance of Terezi’s *coin* in that fateful flip. She was stealing just enough of *Terezi’s* ‘luck’, just enough of her coincidental significance, that the fact that she had willed a coin flip against Vriska would have NO CIRCUMSTANTIAL IMPORTANCE in the course of reality compared to Vriska’s will to leave!

…But only moments later, Vriska voluntarily allowed circumstantial importance to Terezi’s next decision, to the choice to stab her or not to stab her, as a challenge to prove to her that she wouldn’t have the heart to kill Vriska even if she had the opening.

For Vriska to steal all the circumstantial significance from someone is to consign their will to irrelevance, to cast them into the Void just as the monster on the meteor fell below. Putting someone to sleep, or controlling their actions, is robbing them of significance, too: Their wills aren’t important if they happen to be incapacitated or moving involuntarily. And one who drinks alcohol or submits to others is divesting their will of power and importance voluntarily!

2012-10-13

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 The Answer to The Ultimate Riddle

image

Does Homestuck confuse you?

Are you often beset by doubts about whether the villains of the story can truly be overcome, with all their commanding force?  That Homestuck is headed toward a “downer ending”, the heroes locked in by the alpha timeline’s absolute inevitability?

Do you feel like you don’t know how the alpha timeline works or is decided, other than the idea that it seemingly works against everything hopeful?  Are you mystified by the presence and emergence of stable time loops, and the impenetrable methods via which they paradoxically exist?

Like many of the characters in Homestuck, do you despair that fate is inevitable?

It is.  But if you take that at face value, you’re missing the point!

“The point” is why the alpha timeline unfolds the way it does.  It’s the concept Homestuck’s characters, and the readers by extension, are teased with constantly, only to reach out and miss grasping it again and again.  It’s the moral hammered in by every element of the game, every quest, every long-winded bit of sprite or consort exposition.  It’s the core of temporal mechanics, the core of reality’s mechanics.  It’s hinted at by hundreds of tiny moments of happenstance and conversation throughout the story, and explains hundreds more once known.  It’s the overarching theme of Homestuck, it’s how the heroes can and will win.

And it just so happens to be The Ultimate Riddle.

Under the cut, I’ll walk you through the answer.  Fair warning: It takes a while.  :)

(Art source:  Track art for Sunrise, by seeyoutmorra)

So…

– Why is reality the way it is? –

To help convey this, let’s start with an example; a miniature riddle, if you will:

Imagine that Dave Strider is strolling along pre-scratch on LoWaS, under a cliff, when - SUDDENLY!!! - the cliff starts to collapse, and rocks are raining onto him.  He barely has time to realize what’s happening, much less dodge.

If he were to hypothetically get hit by these rocks, it would turn out to cause him some serious bruises and bumps.  It’d be a huge, painful pain in the ass, but it would NOT generally interfere with his quest or progress in the session.  (In other words, Skaia or the Horrorterrors probably wouldn’t have reason to care, this isn’t a plot-important event.)

Now:  What happens is that a future Dave warps in and pushes him out of the way, sparing them both injury.  A stable time loop that spares him the inconvenience.

And here’s the question:

Why does that stable time loop exist?

Why couldn’t Dave just have been hit by the rocks, which would have prevented him from going back to save himself the injury without dooming the timeline?  Why does reality just so happen to include him successfully executing that stable time loop, instead of having things immutably play out?

And why - and I can guarantee you this, explained later, but I’m telling you now as a hint - is reality almost ensured to have Dave saving himself whenever this sort of thing happens??? (At least, with Dave in his pre-scratch attitude.)

Here’s the wrong answer:

Many of you would say that “Fate” simply said it would be so, and thus Dave experienced the loop and had to obey it.

But why?

Skaia doesn’t care about a couple of hard knocks on the head.  Not in this irrelevant, contrived scenario, at least.  And neither do the Horrorterrors; in fact, from what we know of them, they might be more than willing to inflict a little bad luck for shits and giggles, but him sparing himself makes that pointless.

So what does that leave?  Some arbitrary in-built “destiny” in Paradox Space?  Why would it give a damn about this, enough to ensure that Dave will be in a helpful loop every single time something like this happens?

None of those theories explain why the stable time loop (get saved by self from rocks, temporally ensured to go back later and save self) exists in place of the alternative (get hit by rocks, temporally ensured not to go back and save self without dooming).

So what does explain it?

Here’s the right answer:

Dave has participated in countless stable time loops.  You saw simple ones in [S] Dave: Accelerate, where he went back during fighting simply to speed things up slightly and collect grist easier.  He barely needs to pay attention to his past selves; he just keeps doing what he thinks he’d do, and as long as he’s not intentionally violating causality, there just so happens to be a loop in the alpha timeline where expects it to be.

Or, to be more precise

GG: well youre from the future right? 
GG: dont you know already if itll work? 
TG: yeah more or less 
TG: i never really studied how it went down all that closely 
TG: i just figured when the time came to sort it out the right thing to do would be obvious 
TG: like it is now 
TG: managing the loops is a balance of careful planning and just rolling with your in the moment decisions 
TG: and trusting they were the ones you were always supposed to make 
TG: by now im pretty used to having my intuition woven into the fabric of the alpha timeline 

The loops are where he would have wanted them to be!

Dave wouldn’t want to be bumped and bruised, and would have been willing and able to come in from the future to forestall that.  So, that becomes reality, simply by lieu of the fact that he would’ve given enough of a shit to do it.

In response to this idea - implied in my lead-in ask responses to this topic - the anon who had been questioning me had an objection.

Anonymous asked:

So you’re saying Dave let Jade kill her /because he wanted it to happen/?

Yes, he did!

As I put it with a friend:

  • 12:15:10 AM Legendary: it seems that
  • 12:15:15 AM Legendary: the more attention you pay
  • 12:15:27 AM Legendary: the more your /subconscious/ desires start being the time loops you suffer through
  • 12:15:35 AM Legendary: such as dave watching himself get killed by jack
  • 12:15:47 AM BlastYoBoots: Dave pretty much wanted to get killed by Jack
  • 12:15:58 AM BlastYoBoots: it’s how he wanted to go out, and he was determined to do so
  • 12:16:07 AM Legendary: yes but, until he saw it happen, i don’t think he /knew/ he wanted it
  • 12:16:16 AM BlastYoBoots: there were hints that he did before
  • 12:16:31 AM BlastYoBoots: in his dreams, he imagined escaping his time loops
  • 12:16:39 AM BlastYoBoots: and he wanted to duke it out with Jack
  • 12:16:48 AM BlastYoBoots: his will, added together, resulted in that

Dave, overwhelmed by his insecurities, felt like using death as an escape.  And through his desire to at least put up a fight against Jack Noir - an unbeatable foe - he found a ‘heroic’ method of achieving it.

Doubt it?  Have a look:

TG: i kept dying 
TG: there kept being these traps like i would go one way and get my head chopped off 
TG: or go another way and get stabbed or whatever 
TG: and every time i died the dream reset itself and i was standing there alive and ready to try to escape again 
TG: but each time i would be watching myself from the vantage point of a different crow 
TG: like i was the crow all squawking around in circles like a macabre flapping douche 
TG: and i would always watch myself try to do something different to dodge the trap but i always ended up dead 

[…]

TG: so i kept dying and kept being crows and stuff 
TG: and then i started to notice something coming from the sky 
TG: it was this faint eerie singing and i look up and theres nothing there just darkness 

[…]

TG: i looked up into the sky 
TG: didnt see anyone singing 
TG: but even though the sky was black i could see the sun 
TG: it was bright as hell even through my shades 
TG: so i flapped my wings and flew up away to it like a fucking piece of garbage 
TG: and thats it 
TT: This doesn’t strike you as an impulse of self destruction? 
TG: no 
TG: not in the sense that it was a dark sacrificial zoology mission 
TG: it was more like somewhere to go besides watching myself die a lot from the vantage of a feathery murder of dumb shitty birds 
TT: So, if hypothetically you were to accept such a mission, or even insist upon one, it wouldn’t be in the spirit of genuine sacrifice, but of escape?

And at any point after his death, did you see Dave expressing a shred of regret about his course of action?

He doesn’t.  He merely says that he wanted to, and then justifies it by claiming it was supposed to happen:

TT: What about why you went to fight Jack? 
TG: sure 
TG: i did that 
TG: because i wanted to 
TG: and because i was supposed to 
TT: Are you sure? 
TG: yeah i saw my future self fighting him so obviously that had to happen or else id be dead anyway 
TG: without even getting the satisfaction of standing up to him 
TT: So was your decision a result of desire or obligation? 
TG: hard to explain 
TG: with all the time shit going on 

[…]

TT: So what about Jade? 
TG: what 
TT: You didn’t tell her your expedition with her would result in your death, let alone one she’d inadvertently cause. 
TT: Or that she’d be stuck with the job of resuscitating you. Did you? 
TG: what am i really supposed to say 
TG: hey were gonna hunt frogs til you shoot me through the jack 
TG: then i die and youve got to make out with me 
TG: that kind of changes how the whole thing goes doesnt it 
TT: Not if you’re “supposed to,” right? 
TG: what does that even mean 
TT: I guess you’re right. No reason to make an effort to empathize if doing so comes at the price of oblivion. 
TG: wtf 
TT: It must be comforting to have your ASPD tacitly supported by predestination. 
TG: aspd 
TT: Antisocial personality disorder. 
TG: oh no 
TG: this conversation just got bumrushed by a mudslide of fucking awful 
TT: It wasn’t already awful, believing you might be dead? 
TG: you dont know anything 
TG: about what i was feeling or what happened on lofaf 

As you can see, Rose is rather skeptical!  The Horrorterrors might have primed Dave with the thoughts through his dreams, influenced his preferences and decisions… but his loops in the alpha timeline seem firmly the result of his will.

Anyway, we’re getting a little ahead of ourselves with all this focus on Dave.  What about the others?  Is it just Dave whose will matters over the alpha timeline?

We’ve seen other players 'create’ loops too, if you think about it.  Remember how Vriska saw kids falling asleep over the Trollian viewer at roughly the times at which she would have wanted to put them to sleep, and then did so to complete the loops?

In fact… can you recall a single instance in Homestuck where someone did something to the past solely because causality dictated it, even though they didn’t want to??

If you look carefully, you’ll realize that all the actions into the past involved more-than-willing participation by the players doing so!  They didn’t just fulfill the loops because they had to.  They wanted to do the thing that happened to fulfill the loop, or even wanted to ensure the result of the loop itself.  Even if they misunderstand causality in the first place!

Of course, some have a better idea of it than others:

GC: YOU 4SK3D WH4T 1T M34NS TO B3 TH3 S33R OF M1ND 
TG: yeah 
TG: and 
TG: i obviously still dont know 
GC: OK TH3N 1LL JUST 4SK TH1S 
GC: HOW MUCH OF YOUR R34L1TY DO YOU TH1NK 1S M4D3 OF WH4TS 1N YOUR M1ND? 
TG: i dont know sounds like a riddle
TG: fuck it ill just say all of it 
TG: i mean that is the answer right 
GC: SM4RT4SS >:P 
GC: 1T 1S NOT 4 R1DDL3, 1T 1S 4 S3R1OUS QU3ST1ON, TH3R3 1S 4 B1G D1FF3R3NC3 D4V3 
GC: 1F YOU S33 WH4TS 1N YOUR M1ND CL34RLY 4ND UND3RST4ND TH3 POW3R YOUR THOUGHTS H4V3 
GC: TH3N YOU UND3RST4ND R34L1TY WH1L3 3V3RYON3 3LS3 1S RUNN1NG 4ROUND CONFUS3D 4ND 4NGRY 4ND UPS3T 
GC: B3C4US3 TH3Y TH1NK R34L1TY 1S SOM3TH1NG H4PP3N1NG TO TH3M 
GC: R4TH3R TH4N SOM3TH1NG TH3Y 4R3 M4K1NG 3V3RY MOM3NT W1TH 3V3RY THOUGHT 

Well put, Terezi!

Not understanding the power your will has over reality, of course, has its own consequences on your effect on it.

Especially when your enemies understand it better than you do:

uu: I GuESS WE’LL JuST HAVE TO SEE. WON’T WE? 
uu: I THINK THIS IS PROBABLY A DIFFERENT KIND OF SESSION. 
uu: ONE WHERE THE PLAYERS FIGHT FOR SuPREMACY. RATHER THAN WORK TOGETHER. 
uu: I THINK THAT IT MuST BE THAT WAY. 
uu: BECAuSE THAT IS HOW I WANT IT TO BE. 
uu: AND IF I WANT SOMETHING TO BE TRuE HARD ENOuGH. THEN THAT MAKES IT SLIGHTLY MORE ABSOLuTELY IRREFuTABLE. 
uu: ARE YOu FEELING ME, FuCKER? 

Because with it, they gain more power to push their will into reality:

uu: YOu CAN’T. 
uu: ESCAPE. 
uu: THE MIIIIIIIIIIILES. 
TT: Sorry, it’s not going to start being a Thing no matter how much you say it. Give it a rest. 
uu: NO. 

uu: THE MIIIIIIIIIIILES! 
uu: AAAAAAAAAAAH HAA HAA HAA HEE HEE. 
uu: “YOu CAN’T ESCAPE THE MILES” IS TOTALLY GOING TO BECOME A THING, CAL! 
uu: THERE’S NOTHING YOu CAN DO ABOuT IT. BECAuSE YOu’LL BE DEAD! 
uu: HOOOOOOOOOOO HOO HOO HOO HAA HAA!

I want to clarify 'will’ here, however.  It’s not simply 'desire’ I’m referring to; what you wish for alone doesn’t shape reality.  (The Ultimate Riddle’s answer isn’t exactly The Secret.)  Rather, it’s your natural inclinations that would result in action, and the form said actions would ostensibly take, which would bring about a corresponding stable loop.  Jade possessed the will to act to fulfill Skaia’s outlined plan to send her a birthday present from John several birthdays early, and so her cooperation was indeed ordained; if Jade had merely thought Skaia’s ideas were noble without the inclination to carry out its suggestions, Skaia would have needed another willing participant to get things done.

This is the principle governing Dave’s time loops:  If Dave would have naturally wanted that loop to exist enough to back it up with its causing action at a later date - without merely being forced to by the loop’s existence alone - then the loop happens to exist, regardless of whether or not he notices the returning future self that represents its pastmost end.  People respond to the information they receive in ways that are consistent with their own personalities; we already know that this determines linear reality, so it isn’t much of a stretch to extend it ever so slightly to the metatemporal!

Reality being the result of “how people act” is merely adjusted to “how people would act”.  It’s really that simple.

Of course, as the will to act is different from desire, the results may not quite work out as he intended:  He may try to prevent something, prompted by misleading information by others, and end up causing it instead, or he may leap to do something he understood he had the power to accomplish (fighting off the thief of Rose’s journal) only to both later and retroactively find - through the discovery of his eager former self’s doomed corpse - that he had miscalculated what he could physically get done.

Moreso than the desires and innate inclinations at its root, will can be redirected, misdirected, and subverted.  Though, indeed, the root desires themselves may be dampened or eaten away by misplaced disillusionment and apathy, especially by those who don’t understand how the alpha timeline is truly determined.

Back during an explanation to him and others, Ktalaki asked:

But, on the subject of there not being anyone who participates in stable time loops they wouldn’t have wanted to participate in: Would it be possible for someone to participate in a stable time loop they don’t want to participate in, but not enough that they would will it to happen in some other way?

Apathy can indeed be a motivator to let things play out the way they appear to be playing out.  Especially so if there are other wills involved, working to make sure it does happen!  The Horrorterrors especially encourage such hesitation in players, on occasion, to further their own ends uninterrupted.  Aradia is a huge example:  Her carefully arranged death made her malleable, a powerful proxy of the Horrorterrors’ will.

And if no wills work for something to come about, well… the result is just physics, isn’t it?  There are no giant self-causing space walruses appearing out of nowhere.  External will - and potential 'sources’ for the information that makes them, even if they’re not specifically referenced in the self-causing loop - has to be involved for a loop to come about.

– “Self-Generating” Information –

Which I’ll go into a little more detail about:  Self-generating, loop-born information is rather rare in Homestuck, only coming into play under very constrained circumstances.

  • When ordinary players use the simpler forms of stable time loops, no new, purely self-causing information or objects seem to appear out of the ether.  If an original object appeared out of nowhere from the future, players haven’t been shown sending the same original object back to become itself, thus making the object void-born and without a true origin:  instead, at some point in the loop the item that was sent back is necessarily misplaced, and a fresh version of it - the “true”, brand-new original - is the one sent back.
  • Except when it did, on exactly one occasion:  The money transfer.  Notable about this event is that (1) it was almost certainly ordained heavily by Skaia, the Horrorterrors, and Doc Scratch despite its simple nature, since it’s the mechanism by which they became aware of each others’ existence in the first place and they wouldn’t have done so otherwise, and (2) there was only one piece of self-generating information in the loop, amidst what would normally just have been an arbitrary, variably large amount of money Dave always would have sent.  Just one.  It was the number 413, and neither player could explain how it got there.
  • The extremely broad time loops arranged by the major powers, the ones which do contain massive amounts of seemingly self-generated information (such as the ectobiological nature of our heroes, or the frog temple which seeds the game code that creates it), all have plausible sources via which the information might have conceivably been obtained, if not for the loop.  The kids are humans, and the trolls are trolls… so couldn’t their genetic makeup have been anything arbitrary instead?

The answer here is that information - and will - is not self-generated by time loops where it appears to be so, but can instead be injected by major powers with the means to source that information.  The information needed to construct a human’s code could easily be cobbled together by Skaia on a metatemporal level - seeing as it already omnisciently knows humanity’s makeup, even outside of causality - and also, having been birthed within another instance of Skaia, it’s only natural that the planets in a newborn genesis frog would find loops seeding the game’s code, which the outer game possesses; hence, frog temples appearing on planets via stable loops.

After all, as a counterpart to the Horrorterrors’ embodiment of Void, Skaia is practically the essence of Light

JASPERSPRITE: Rose im just a cat and i dont know much but i know that youre important and also you are what some people around here call the Seer of Light. 
JASPERSPRITE: And you dont know what that means but you will see its all tied together! 
JASPERSPRITE: All the life in the ocean and all the shiny rain and the songs in your head and the letters they make. 
JASPERSPRITE: A beam of light i think is like a drop of rain or a long piece of yarn that dances around when you play with it and make it look enticing! 
JASPERSPRITE: And the way that it shakes is the same as what makes notes in a song! 
JASPERSPRITE: And a song i think can be written down as letters. 
JASPERSPRITE: So if you play the right song and it makes all the right letters then those letters could be all the letters that make life possible. 
JASPERSPRITE: So all you have to do is wake up and learn to play the rain! 

Not just fortune, but information and agency.

And where that influence makes itself manifest, the arc numbers fill in the self-causing informational gaps, like in that money transfer.  413, 612, 1025, 111.  Indicators that unseen actors are competing to make their wills known, that no individual is being inspired by a self-causing thought that they and they alone created, sent back in a stable time loop to clue themselves with something they never would have slightly considered without the self-generating hint… that doesn’t happen.  An idea’s or being’s germination is never fully self-caused, and if it appears that way, you’ll find that other wills are actually at fault.

Hence the purpose of inviting malicious individuals to voluntarily decide to perpetuate Lord English’s looping entries, and perform the keys to his eventual creation and rise to power.  Lord English can’t be the sole, major retroactive influence in his own creation.  Apart from his innate nature, his circumstance needs to be largely the result of other wills, even if it was just an absurd whim.  You don’t honestly believe that Calliope and Caliborn were spawned from just another Cherub, do you?  >;]  (That was outdated.)  They may have been born naturally, but OTHER wills – like Gamzee giving them Sgrub copies – were what gave them the ability to play the game and rise to power.

If there weren’t these important restrictions on information, we would have a couple examples of that by now.  In fact, there isn’t just a lack of evidence for sourceless generation:  we have the opposite of an example.  A counter-example.

It was when Kanaya tried to self-generate the earlier conversation against her as a slight to Rose.  Click the text document she links right there, would you?

Now, keep in mind, there were ‘reasons’ that Kanaya’s attempt didn’t work.  In-the-moment reasons, mainly that John was the one typing all along.  However, a broader point was being made by this failure:  This kind of self-generation was never going to happen, and never could!  The course of the conversation in that text document didn’t correspond even slightly to Rose’s will, and if she’d followed the script it would have been entirely sourceless.  There was no reason for a stable loop like that to ever exist.

It’s an example of one of the many misinterpretations and failures Andrew has intentionally shown players making with regards to temporal mechanics, to help demonstrate the true, underlying reasons he has had the story subtly allude to all along.  The answer to the Ultimate Riddle.

– The Ultimate Wills –

I’m not saying that will is merely an influence over fate, as you may be able to tell.  I’m saying it exists in fate’s place:

The alpha timeline is the precalculated sum of everyone’s wills to act, multiplied by their foreknowledge and vectors of influence!

On the broader stage, you have the major players, Skaia and the Horrorterrors.  They have broad, broad omniscience, allowing them to accomplish something merely by tipping a small domino far up the line, nudging the map of eventual outcomes to result a certain way.  Skaia and the Horrorterrors can manipulate things so that the wills and actions of lesser beings coincide with their own, inadvertently or otherwise.

In fact, most of the major, plot-important stable time loops you see rarely happened on their own, by Skaia or the Horrorterrors’ doing specifically.  Instead, Skaia and the Horrorterrors manipulated the situation so that players would WANT to take the actions that fulfilled the loops these broader powers desired!

Part of what imparts so much freedom to the players is that Skaia and the Horrorterrors are competing, at odds.  They train the players, claiming them in equal halves, leveraging heavy omniscience and strong “vectors of influence” - a vector of influence being any power they can extend through to where they want it, such as Skaia showing calculated snippets of the past and future in its clouds to sway individuals, or Horrorterrors whispering to do the same - but in the gaps between their struggles, there is plenty of freedom to decide reality.

FAA: i d0nt kn0w if it was just bad luck 
FAA: 0r an extensi0n 0f the curse karkat insists he br0ught 0n us 
FAA: that lead t0 the incidental and unf0rtuit0us pr0t0typing 0f feferis p0werful lusus 
FAA: with0ut which the battle w0uld have p0sed little challenge 
FAA: i think 
FAA: it was m0re likely just an0ther inevitability 
FAA: a pr0duct 0f c0llusi0n between the disparate f0rces at play 
FAA: a bargain struck between what skaia kn0ws already and what the g0ds demand up fr0nt 
FAA: t0gether they 0rchestrate trials sufficient t0 ensure 
FAA: that in 0verc0ming them we w0uld be pr0ven w0rthy 
FAA: 0f inheriting image

If the Horrorterrors had enough hands in a certain timeframe or location, for example, they could deny a certain possibility from ever occurring:  possessing enough foreknowledge, they would simply threaten to have their hands prevent it from succeeding in any possible permutation of reality.  Skaia can do this, too!

Of course, their vectors of influence are limited, unless they acquire more via shenanigans… such as the Horrorterrors obtaining Aradia’s service, allowing them to brute-force the trolls’ frog breeding into a specific result via mass timeline dooming!

Though, they had help.  And that’s where the third major player comes in, the one throwing everything out of balance:  Lord English.

We know that Doc and the Horrorterrors colluded, for example, to bring about the Green Sun.  Doc arranged to have Aradia killed, and the Horrorterrors controlled her as a result.  Doc sent Rose on a mission to deliver the Tumor, and the Horrorterrors delivered them through space and time in the Void to the very moment the Sun was supposed to be created.

In other words, Skaia and the Horrorterrors are usually in balance, but - though their motives are unlikely to line up exactly - Lord English and the Horrorterrors have collaborated enough to clearly tilted that balance in favor of Destruction, as opposed to Skaia’s Creation.

And boy, does Lord English have the means to.  Doc Scratch was, for all practical purposes, omniscient.  Plus, he was omnipotent in A2 within all relevant temporal perspective of the trolls’ planet’s lifetime.  That is an incredible amount of power over reality:  Doc’s will was basically law.

In addition, he helped recruit Aradia into the Horrorterrors’ service (as mentioned above), allowed individuals to receive calculated trauma/disabilities, and leveraged his omniscience to manipulate others’ mindsets into doing what he wished over chatlogs, extending serious influence quite handily into the trolls’ session and beyond.

(You can see why the Void aspect is so critical to the heroes’ eventual victory.  If there’s a big black gap where you can’t see the map of dominoes, as an omniscient player in reality, you can’t tip one domino outside the gap and know which direction the flow will eventually fall when it comes out the other side.  Void obscures the ability of the omniscient to exercise their will using foreknowledge; they can’t nudge things so something happens if they don’t know the realities their nudging would create.  Thanks to Roxy, the entire B2 session after her entry is obscured, and presumably invisible to Doc!)

What about doomed timelines?  Well, in the case of time travel, they occur when someone capable of such travel possesses the will to doom everything to change the past, and did so.  (Sometimes unwittingly!)  Thus, the whole branch was doomed, because from the start, someone was willing to erase it all to change it.  That’s a great power (with a high cost) that those with access to the ability to doom a timeline possess… or, those who can influence such a person’s will.  (An example is the timeline Davesprite came from.  Recall that he doomed everything to go back because John died… but it was later revealed that said John had made a deal with his denizen TO die, so that Dave would go back and fix everything!  Fun fact:  If you think about it, Davesprite’s dooming of his branch timeline was not really because John would have died, but because CAL would have been prototyped and unable to complete his vastly-willed loop!)

As to non-time-travel ones, I’ll get to that in the next section.

The compromise between Skaia and the Horrorterrors is also why some characters, like the trolls during Horrorstuck, die for good before they can make it… but under a morality Skaia presumably enforces.

Consider this:  The trolls were denied the reward partially via their own doing.  Though an outside entity ensured their various flaws would mount, it was indeed personal flaws in the trolls - and a disregard of the game’s quests and lessons - that led them to troll and interfere with the humans in a manner that catalyzed the very reward-denial which allowed them to do so in the first place, as if Jack’s interference in their nigh-victory was a perverse consequence of their own wills!  (Which fits in with the sort of morality Skaia may be enforcing, that there must be a justification which they themselves might eventually see for their condition.)  So, once the trolls had been denied the reward, you could think of them as being in a post-game “overtime”:

“Start to overcome your flaws for the good of your team and reality’s perpetuation, or die and be excluded.”  As if they were each given one last chance, or we witnessed one last failure before they fell out of participation in the story’s major events.  Skaia might wish to let the players have more time to learn, but the game is over, and the Horrorterrors demand blood; so, Skaia gives everyone a last shot to prove they won’t stagnate, ensuring that morality plays underneath the circumstances of the deaths of those who fail.

And as it happened - this is something we far later realized, and I’ve edited it into this post - the trials granted to them coincided with their aspects:  Their mistakes were largely related to immersing themselves in their aspects without overcoming them, without ascending to control of the power at their command and realizing its flaws!

image

No aspect can be fully understood, or fully embraced, until you’ve had at least a glimpse of its inverse, learned to appreciate the underside of your aspect’s coin.

Feferi practiced optimism, preached that everything was going to be alright, but never acted on it: she merely let things fall as they would under the premise of “everything’s going to be okay”.  (Including her dangerous former moirail, but her culpability in ignoring the danger he posed - and not doing something about it beforehand, though I wouldn’t have recommended keeping the relationship - is debatable.)  As such, she was excluded from the picture.  She died.

This was a trial of Life, the aspect involving the energy and optimism one uses to affect reality.  Satisfied with events, she was suddenly content to do nothing substantial to change the course of existence, not understanding the sacrifice (Doom’s domain) necessary on their parts for existence to continue.  And in her complacence, as she simply indulged in and ceased leveraging Life, Life simply ceased leveraging her.

Tavros learned Vriska’s disastrous brand of false confidence, and acted as if it was real. He foolishly pursued a doomed duel with Vriska in person, without so much as notifying his team of the reasoning behind what he was doing, and charged headlong into a vicious wall of spikes called the Thief of Light.  He died.

This was a trial of Breath, the aspect of quest, direction, and freedom.  Tavros was arrested with a goal, a quest, dedicating himself to the foolish move of attempting for Vriska’s life.  He ignored any and all warning signs, catapulting himself to the task like John on a jetpack.  However, in immersing himself in this direction, Tavros drowned himself in Breath without appreciating its inverse, Blood: the aspect of bonds, relationships, promises, responsibility and shackles.  Not once did he consider informing his friends of his course of action, asking them for advice or assistance, uniting a single will with his own to increase his likelihood of success or potentially dissuade him from his course.  And confronted through the chest with an insurmountable obstacle, Breath left him.

Contrast this with John, who reconsidered in favor of his trust in Dave!

TG: so you believe me then 
TG: about future me 
TG: and like 
TG: him turning into a floating sword bird 
EB: um… 
EB: ok, i don’t know anything about that… 
EB: but it doesn’t matter! 
EB: you’re my best bro, and if you say not to go then i won’t go.

GC: SO JOHN 4CTU4LLY D1D WH4T 1 S41D? 
TG: yeah 
TG: im telling you 
TG: huge pushover 
TG: he will do what you say 
TG: unless it happens to be for his own good 
TG: then all a sudden hes a tough nut to crack go figure 

Equius was given one last chance to stand up against his personal issues, against Gamzee, but refused to overcome his hemospectrum zealotry, even when his friends’ lives were at stake.  For this, he died.

This was a trial of Void, the aspect of nothingness, irrelevance, the destruction of information, darkness, and - most importantly in this discussion - submission.  Equius indulged in submission to authority over the safety and livelihood of his friends.  Had he even so much as twitched his neck, taking the slightest bit of personal free will (a part of Light’s domain that Vriska often steals) into his own hands, the rope around his neck would have snapped clean.  Instead, he perished as unimportant as ever.

Nepeta was placed in a safe location where she could have been absolutely safe and hidden.  She had one last chance to finally take the danger they were in seriously, to finally move where she had stagnated frivolously instead of making any sort of move towards the team’s survival.  Instead, she ignored her moirail’s last wishes, and scurried around the vents curiously, completely heedless of the mounting warnings and danger. For this, she died.  (Yeah yeah curiosity killed the blah blah I get it.)

This was a trial of Heart, the aspect concerning personal inclination, the effect of the unique soul on reality.  Nepeta followed her inborn curiosity relentlessly, when even the slightest consideration of logic - Mind, the choices with which we react to our environment - would have had her taking her situation seriously before it was too late.

Compare this to Terezi’s mistake with Dave, getting so wrapped up in scheming, plotting, and affecting Dave’s thoughts about reaching God-Tier that she ended up violating his trust in her by killing him, injuring his resolve in a way that may have eventually helped lead to his suicide attempt, and reducing herself to later tears.  The mistake of immersing herself in Mind while ignoring the ramifications of Heart.

Vriska is a very unique case.  She was making significant progress against her issues, and her death wouldn’t have had to happen… without the influence of Doc Scratch.  He had Gamzee invite destruction through Rage in Terezi, narrowing her outlook on the possibilities available to forestall Vriska’s fight with Jack, until it was too late for her options to be anything more than killing her or allowing everyone else to die.  (For what purpose Doc had her killed - the nature of the “unfathomable destruction” her later actions will result in - is yet to be seen.  EDIT: We might now know what it is!)  However, despite the cruelly enforced inevitability, Vriska still faced and failed a Skaia-ordained test.

That test was the coin flip.

Vriska had amassed enough luck to forestall any attempts by fortune at preventing her from getting exactly what she wanted, all the time, without exceptions.  If she wanted to have her fight with Jack, she was going to have it.  However, this outlook failed to take her team into account:

In being challenged to let the coin fall fairly, Vriska was being offered the chance - begged to consider the option, by Skaia, you could think about it - of allowing her team to possess even the least, slightest bit of control over reality.  To allow coincidence to even possibly forestall her own desires, to have the tiniest chance of not getting what she wanted, if it had the potential to be in her friends’ best interests.

She stole just enough luck to decide the flip in her favor.  Took away the only chance they had at overruling her fortune.  And she died a Just death as a result.  There was no way she was going to take Skaia’s offer, but it at least had to put it on the table for her before killing her.

After all, this was still indeed a trial she failed, and you can very easily see that it was a trial of Light.  The aspect concerns not just fortune, but information, relevance and importance.  Vriska was immersed in her aspect, wanted to be responsible for both her team’s defeat - Jack Noir’s existence - and their victory, by personally defeating him.  She wanted it ALL!  And ultimately, this killed her, and she was in actuality responsible for neither; a First Guardian of some variety would have been created in the kids’ session regardless, and even if John had succeeded in prototyping the blue lady doll, Bec still intended to jump in.  Vriska failed to acknowledge that more people than her deserved to matter to reality’s progression.

Eridan I didn’t think I had to mention, but apparently everyone insists that I do.  I thought “I’m going to join the enemy and kill my friends because fuck the progression of reality” was quite enough of a moral statement, you know?.

Eridan was overcome not by his aspect, bur rather by his entire role: he came to detest Hope, not become immersed in it.  To become fully realized, a Prince must understand and appreciate the aspect which they threaten to destroy, else their path leads to nothing but oblivion for themselves and those around them.

(Dirk constantly, unwittingly attempts to erode the uniqueness of his friends in place of logic, to pound them into submission on occasion simply with his relentless determination… and his auto-responder is even less restrained in this regard.  Until Dirk learns to fully appreciate their Hearts, the wear he puts on his friends will begin to result in cracks.)

Finally, the Matriorb was destroyed.  This was one of the most important and thematic consequences of the troll session’s “overtime”:  Having been denied the Ultimate Reward, the major celestial players - Horrorterrors especially - will not let their race perpetuate.  Said Matriorb was not simply destroyed, but destined to be destroyed, according to Kanaya’s modus.  And when the Condesce repeatedly attempted to resurrect trollkind on post-scratch Earth, the Gl'bgolyb progeny that was her pet - a Horrorterror emissary - kept wiping them out, as she had not earned the right to propagate in the dark gods’ eyes!  Trollkind’s resurrection awaits a further victory on the behalf of the remaining trolls, a demonstration of worthiness or a sacrifice…  and may not come in the form of trolls, but rather - as a result of their combined victory with the kids - a hybrid race, spliced with human reproductive capability.

(Minor side theory:  With all that symbolism about Skaia reflecting itself, what if Skaia is a mirror?  Perhaps Skaia is merely an omniscient entity that bolsters and reflects its team’s wills?  That’s why rebelling against Skaia is such a bad idea… you’re rebelling against your own best interests, the perpetuation of your own will, and that of your team!)

Back to the Riddle.

Now, recall what’s been said about the Ultimate Riddle over the course of the story.  How Karkat equated it to their creation and everything being “meant to happen all along”, and presumably misinterpreting it to mean pointlessness, for example.

At every step and turn in Homestuck, characters have misinterpreted this property of reality - why the alpha timeline is the way it is - and this has been done often enough to the point that it seems thematic.  We keep getting hint after hint, but the story is waiting, not telling us the truth outright.  At least, not yet.  (Recall that in past Karkat’s convo with John where he was about to reveal the answer to the Riddle, the rest was cut off, obscured from us.)

But back when he first really went into it, in Act 4:

CG: AND THIS WAS THE POINT I WAS TRYING TO MAKE ABOUT THE ULTIMATE RIDDLE. 
EB: what is the riddle anyway? 
EB: maybe i can guess, i am good at riddles! 
CG: HAHAHA, THINK AGAIN IGNORAMUS. 
CG: IT’S NOT EVEN THAT GREAT. 
CG: OR EVEN MUCH OF A RIDDLE AT ALL. 
CG: IN THE COURSE OF YOUR ADVENTURE YOU WOULD HAVE ENCOUNTERED ALL THESE FRAGMENTS OF LIKE WEIRD POEMS AND SHIT. 
CG: YOU FIND THEM ALONG YOUR QUESTS, WITH CLUES AND STUFF BURIED IN THEM TO HELP YOU SOLVE PUZZLES AND MOVE HUGE STONE COLUMNS AND MAKE STAIRCASES APPEAR AND LOTS OF NONSENSE LIKE THAT. 
CG: AND IT’S ALL MASKED IN THIS FLOWERY SORT OF FROTHY POETIC JACKASSERY THAT NOBODY REALLY CARES ABOUT. 
CG: AND I SURE AS HELL DON’T CARE ABOUT SPOILING IT FOR YOU. 
CG: BUT WHAT ALL THESE LOFTY SYMBOLIC ALLUSIONS BOIL DOWN TO IS SOME GRANDER STATEMENT ABOUT WHAT YOU SEE HAPPENING HERE. 
CG: THAT YOU WERE ALWAYS THE KEY TO SEEDING YOUR OWN EXISTENCE THROUGH THIS GAME. 
CG: AND ANY HOPE THAT IT COULD HAVE PLAYED OUT DIFFERENTLY OR THAT YOU COULD HAVE AVOIDED THIS WHOLE MESS WAS ALWAYS JUST A RUSE. 
EB: a distaction, perhaps? 
CG: WHAT? 
EB: nevermind. 

[…]

CG: BUT ANYWAY, THERE’S A LOT MORE TO THE RIDDLE THAN JUST THAT, LIKE WHAT WE WERE JUST TALKING ABOUT LAST TIME WE TALKED. 
CG: BUT THAT’S SORT OF THE GIST OF THE THEMES IT DEALS WITH. 

So - Karkat’s pessimistic wrong-headedness about it aside - this is supposed to be a theme the game is constantly pushing.  What themes has the game constantly been pushing, anyway?

TG: im not a hero 
TG: my bro was 
TG: john is 
TG: im not 
GC: Y3S YOU 4R3! 
TG: no 
GC: Y3S, W3 4LL 4R3 
GC: 1 4M TH3 H3RO OF M1ND 
GC: YOU 4R3 TH3 H3RO OF T1M3 
GC: TH4T 1S WHO W3 W3R3 CR34T3D TO B3 

That the players are HEROES.

NANNASPRITE: Yes, they have dueled in this manner forever… that is, until you showed up!

That they are IMPORTANT.

AG: I am giving you the option, 8ecause at some point a hero has to start making choices. 
AG: Once you take a 8r8k from hunting treasure and stop getting distracted 8y side quests, you eventually realize that’s what this game is all a8out. 
AG: The choices you make affect the destiny of the universe you cre8te, as well as the type of hero you 8ecome. 

That their CHOICES MATTER.

NANNASPRITE: That remains for you to find out, dear! For you see, the journey you are about to take is The Ultimate Riddle! 

And as you can now clearly see, it says all this because they are!  Their will shapes the contents of reality, and if they succeed, their new universe and universes to come.  That’s the essential struggle portrayed by Skaia’s game, and perhaps about to play out across all of Paradox Space at once with our heroes:  Creation and Destruction are at odds, warring with each other, and if all continues once balance is upset, Creation will always lose.  However, only the heroes can make a difference and turn the tide despite this inevitably, fighting Destruction back and forging reality anew amidst the shattered remains of both!

In fact, Karkat’s even begun to glimpse this, bit by bit.  Remember that argument he had with himself in one of the intermissions?

FCG: HMM. 
CCG: WHAT THE FUCK IS IT NOW? 
FCG: IT JUST OCCURRED TO ME 
FCG: THIS DUMB TANTRUM I THREW 
FCG: THIS ENTIRE BAD MOOD… 
FCG: IT WAS JUST ANOTHER IDIOTIC SELF-FULFILLING REACHAROUND WASN’T IT. 
CCG: WHAT ARE YOU TALKING ABOUT?? 
FCG: I MEAN, WHERE DID THIS EVEN COME FROM?
FCG: IT WAS LIKE SPONTANEOUSLY GENERATING SELF-LOATHING WITH NO DISCERNIBLE SOURCE. 
FCG: WAS THIS EMOTIONAL OUTBURST EVER EVEN REAL? 
CCG: OH NO, DON’T EVEN START WITH THAT. 
CCG: DO *NOT* START GETTING EXISTENTIAL ABOUT MY ANGER. 
CCG: YOU BETTER FUCKING BELIEVE THIS IS REAL. 
FCG: ARE YOU SURE, MAN? 
CCG: ASLKJSDKLSDLFHJSIKLKLSDGNKL 

He just doesn’t quite realize that these self-arguments happen because he wanted them to happen!  It’s a slow progression of realization, a gradual reveal to the readers that encompasses and underlies Homestuck as a whole.

– The Perpetuation of Reality –

Since Act 6 began, many more of the pieces to the broader puzzle, the implications of this, have been falling into place.

From Aranea, here:

AG: It helps to understand your role, not just as a hero who must overcome, 8ut as a single capillary within a much larger 8ioexistential system. 
AG: Think of it like circulatory system, where the veins and capillaries that do not help the overall flow of 8lood through the system are likely to wither and die. Those are doomed offshoots. 
AG: Reality itself is using you and many others to propagate its own existence. Strictly speaking, there is only one path to its successful propagation. 8ut it still permits you to make choices. Not all that are conceiva8le, 8ut some nevertheless, as dictated 8y who you are and the challenges you face. And you are free to make key decisions however you like, as long as you understand that some of these paths unfairly or not will lead to o8livion. 8ecause those choices do not contri8ute constructively to the perpetuation of all existence, including your own. 
AG: Such is the 8urden assumed 8y anyone who plays this game.

Now, this does sound somewhat bleaker than what I’ve been saying.

At first.

To start, it helps to remember that influencing the nature of reality is the theme behind this game, and underlies its heroes and their abilities!

image

The Aspects, varied and opposing, encompass the essential components of reality and how it unfolds.  (click the links for more)  Space and Time are its physical fabric, from which power and flexibility are derived.  Heart is the reset-spanning power of the unique soul and its potential to carve the ideas it deeply desires into reality, while Mind is the effect of choice and façade, of logic and thought on how events unfold.  Light is what Skaia and Doc Scratch operate on: information, perception, communication, and the carefully placed circumstances encoded into reality to benefit individuals/causes in the form of Fortune, while Void is the domain of the Horrorterrors, causing destruction and obscuring information from view to forestall action or tempt interest, leaving misfortune in its wake.  Breath is direction, purpose and quest, the drive and freedom to fly and move toward a chosen path on reality or send others/objects on paths of their own, while Blood is grounded in the bonds, unity, and suffering that glue people together toward whatever goals they may seek to effect into reality under their combined power.  Life is the energy and optimism to fuel one’s inclination and ability to influence existence, and Doom its curtailing, pessimism and the routes which lead to death and exclusion from the ability to affect that which exists - how Life’s energy may be expended and exhausted in exchange for powerful effects on reality.  Hope is one’s belief in the breadth of the possibilities open to them for pursuit, for delivery into reality, while Rage is how one’s perception of them is narrowed considerably through anger and fear.

Heroes meant to play are given not just a blase pool of their aspect to access, but rather a specific method of influence, a Class, to be pursued or inverted to affect both the reality of their aspect and all reality through their aspect.  (click the links for more)  There are classes which may Exploit their aspect, like a Knight, or Redistribute their aspect, the Thief and Rogue.  Classes which Create or Repair their/through-their aspect like the Sylph, or Destroy their/through-their aspect, the Prince and Bard.  The pair of which the Witch is a member possesses the ability to Change, and the pair including the Seer may Understand.  These cover pretty much anything you could ever do with something, as a whole, don’t they?

As such, with sessions composed of heroes whose essence is that of reality’s unfolding itself and how it may be influenced… why, it’s no surprise that the version of reality which they most successfully modify and perpetuate is that which continues to exist!

If you think about it, this also explains the necessity of a Heroic or Just death method for Gods.  Everyone who lives deserves a chance to have a say in how reality and the world unfolds.  And if powerful heroes lived forever, well, others’ voices would be drowned out, even if the heroes intentions were noble!  So, there are conditions to godhood.  If one overembraces their hero role like Vriska was described to have done above, or simply resolves that their will matters more than that of others, they risk becoming a tyrant over the unfolding of reality: one who crowds out and suppresses other wills, that of other heroes and the countless masses.  When those with will rise up to challenge and kill such a tyrant for their transgression, no matter how noble the tyrant’s objectives may seem, they receive a Just death, their will removed from reality so others might give voice.  And likewise: Noble and fair gods will find that eventually, over the possible nigh-eternity of their lifespan, there comes a time when a challenge or threat arises, the spark for a purpose, whose victory is worth their life, a wish that is worth their soul.  By selecting one mighty will to enforce, choosing potentially the last difference they will ever make to reality, they accept that the rest of reality will be decided by others after their success or failure, should others’ wills prevent the god from surviving.  This is a Heroic death, when a good natured god almost intentionally passes the baton to the next generation.

If you think about it, this is the virtual condition for reaching the God-Tiers.  To rise up to godhood, you must prove that you are willing to affect how reality unfolds even at the cost of your life.  Others may even judge this for you, on your behalf, if they believe in you.  And your reward is simply a guarantee… by perpetuating your life until a Heroic or Just death, godhood in the alpha timeline guarantees that you will live until you get the chance to attempt to carve your soul’s will into reality’s progression.

Rereading Aranea’s paragraph, a seed of cynicism still comes to mind: that these alpha timelines are still bluntly forced to perpetuate some given, immutable paradox-space-wide cycle of reality.  But there’s a far more hopeful answer than that, and that’s to be addressed next.

– The Ultimate Answer –

cycle, hm?

It’s also logical, since there is essentially nothing new in paradox space. Everything that can happen is either a visual or substantive reproduction of something which has already transpired on a timeline, offshoot or otherwise.

Let’s assume that will holds true.  How would Paradox Space eventually cycle?  How would reality be at the whim of individuals, and still be a cyclical existence?

An easy answer, and likely the final answer to the riddle itself:

Paradox Space exists, and continues to exist, because people wanted it to do so.

And, theoretically, the key to all of that likely rests in Calliope.

TT: But in the process of killing him and you, I release your master, who is just as deadly? 
He’s more deadly. 
But the danger he poses is sanctioned by paradox space. 
It is a known quantity. His very existence in a universe will mean it will inevitably be torn apart. 
But there are rules to his entry, and his grim procession through paradox space is rather orderly. The present equilibrium has accounted for him, and will continue to. 

If Lord English is sanctioned by Paradox Space, we can deduce that this is by virtue of the factors behind Paradox Space’s very existence.  A duality, in other words:

  • Caliborn, the Lord of Time, meant to embody Time with an iron fisted grip on the aspect, using the Creation associated with his progression and the universes he fuels to wreak massive, cruel Destruction.
  • Calliope, the Muse of Space, meant to passively embody Space itself, may very well come to Destroy herself in a sacrifice that sparks and perpetuates all Creation!

Eventually, the kids - and the readers - are going to understand the truth behind the Ultimate Riddle.  And for our heroes, with that understanding comes substantial power.

Karkat’s pessimism kept him from understanding the implications of the Ultimate Riddle.  But he told John what it was, offscreen… so what if John understood, or will eventually understand?

John is the Heir of Breath, the nexus via which direction changes.  If he were to unite his friends’ wills towards the perpetuation or repair of reality, against Lord English, with the understanding that they are the heroes meant to choose the outcome of existence?  If he, Heir to the aspect of freedom and escape, were to lead them through a breach in Paradox Space to a new reality?  Well, I don’t think there’d be any stopping them.  :)

(Revision 5 - sbahj note below) 
(Revision 6 - added aspect-based trial notes and a tiny bit on the creation/destruction struggle of sburb.  6.5 - and Eridan, i guess.)
(Revision 7 - added a link to the Breath and Blood post.) 
(Revision 8 - added a link to ENDGAME - Knight to D6, regarding an escape to a new reality.) 
(Revision 9 - added a note about the confirmed Auryn amulet below.) 
(Revision 10 - added a link to The Green Sun’s Destruction and described how the answer to the riddle explains the Heroic or Just god death requirement.)

image

image

(http://www.mspaintadventures.com/sweetbroandhellajeff/?cid=005.jpg –>)

YES.  YES IT IS!

And that’s not all.

We recently received a canon depiction of Caliborn and Calliope’s combined ultimate juju:  The Auryn amulet from the Neverending Story.

image

And on the back of this amulet in The Neverending Story, an amulet that essentially has the power to grant any wish, there’s an inscription.

“Do What You Will” (German: “Tu, was du willst”).

Do what you WILL!  How could you be more brief in summing up the answer to the Ultimate Riddle?

So, thanks for listening!  You now suddenly understand everything.

2012-10-3

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 Light is information? What does information have to do with having all the luck?
Anonymous

Our first hint was from Jaspersprite, and it’s been communicated to us obscurely from there:

JASPERSPRITE: Rose im just a cat and i dont know much but i know that youre important and also you are what some people around here call the Seer of Light. 
JASPERSPRITE: And you dont know what that means but you will see its all tied together! 
JASPERSPRITE: All the life in the ocean and all the shiny rain and the songs in your head and the letters they make. 
JASPERSPRITE: A beam of light i think is like a drop of rain or a long piece of yarn that dances around when you play with it and make it look enticing! 
JASPERSPRITE: And the way that it shakes is the same as what makes notes in a song! 
JASPERSPRITE: And a song i think can be written down as letters. 
JASPERSPRITE: So if you play the right song and it makes all the right letters then those letters could be all the letters that make life possible. 
JASPERSPRITE: So all you have to do is wake up and learn to play the rain! 

Light represents the codes and information in reality, encoded by purposeful entities to communicate, control, and enact upon existence.  Space is just an arrangement of particles, divested from the purpose behind their order; Light represents just that purpose, what it’s meant to convey or accomplish… and for whom.

If you don’t believe me, just look at Void, its counterpart:

UU: its heroes preside over the essence of lack, or nothingness. the obfUscation of knowledge, or its oUtright destrUction. 

It deals, in a large part, with obfuscation!  That necessarily equates Light with information and its purpose and perception, Light with Sight.

Skaia, leveraging its omniscience, prearranges events by inspiring players and carapaces with its clouds.  Through this, it encodes coincidences in reality in the players’ favor… hence, fortune.  (In a lot of ways, Skaia embodies Light.)  Furthermore, if you set up a roomful of traps, you’re encoding misfortune in a room, manipulating coincidence so that events do not go in an individual’s favor.  And of course, if fortune or information has been carefully arranged, one may negate it through wanton destruction.  (The Horrorterrors embody Void.)

Doc Scratch operates through Light, interestingly, both in the aspect’s sense and through its players.  He sees and knows on a broad scale, and uses careful communication to manipulate the paths of individuals.

Here’s the quick summary from my aspect duality post:

LIGHT and VOID — Light represents fortune, information, sight, and mental clarity.  Void represents obfuscation, the destruction of information, and obscuring darkness.  When Rose inverts her role by going grimdark, her powers channel Void: Her understanding of events was obscured throughout her descent, and when she finally succumbed, the Void energy around her blacked out all viewports of her and her/dave’s dreamself.  This goes beyond destructive power, as even her speech embodied obfuscation, garbled into eldritch gibberish that kept her from communicating with John! Roxy’s drunken, rampant typos also represent a parallel to her obfuscating role.  Both of these aspects are similar in their purvey over information and understanding, what is interpreted largely through communication and one’s eyes, and one’s command of options ala fortune and fate, opening or denying possibility.

Sorry if I sound a bit scattered/rambly, I’m kinda sick today. :)

2012-9-28

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 shoyslayer:“ So blastyoboots was telling me about the quadrant sprite theory thing and it was so hilarious so I made this.It could use some work, like maybe looking a bit more like rose but I tried and that’s what counts??Flashing sprite could be...

shoyslayer:

So blastyoboots was telling me about the quadrant sprite theory thing and it was so hilarious so I made this.
It could use some work, like maybe looking a bit more like rose but I tried and that’s what counts?? 
Flashing sprite could be found here, epiliepsy warning though. 

oh dammit this means I have to explain this to you all don’t i

QUADRANT SPRITE THEORY

Here are my past three (outdated) posts/reblogs on the Quadrant-Sprites theory that was going around months ago:

And now, the skinny on it, updated with my latest thoughts.  It wasn’t originally mine, but the unholy abomination you see in the above image was my idea:

  • blastyoboots: anyway, the quadrant sprite stuff:
  • >TAVRISPRITE: sHUT UUUUUUUUP, 
  • >TAVRISPRITE: i H8 YOU BOTH, I h8te, EVERYTHING. 
  • >TAVRISPRITE: I h8te, the way, i FALTERINGLY, sPEAK OUT, my jum8led, tHOUGHTS, 
  • >TAVRISPRITE: i H8, hOW i DRAAAAAAAAG OUT, tHE THINGS, I say, sOMETIMES, 
  • >TAVRISPRITE: I don’t even know, wHICH PARTS OF MYSELF, aRE H8TING, which things???????? 
  • >TAVRISPRITE: sO, 
  • >TAVRISPRITE: i JUST H8TE, 
  • >TAVRISPRITE: Eeeeeeeevvvvvvvvveeeeeeeerrrrrrrryyyyyyyy, tHING!!!!!!!!
  • blastyoboots: the theory goes that, well… an unusual amount of Tavrisprite’s short screentime, narrative focus, was placed on the above
  • blastyoboots: so there’s something special, perhaps, about the fact that Tavrisprite hated everything?
  • blastyoboots: and it can also be noted that not only were Vriska and Tavros indicative of somewhat of a (never quite realized) black relationship
  • blastyoboots: but also, John and his blue color in the sprite are associated with spades, the shirt John was wearing when he was younger
  • ShoySlayer: Ohhh
  • blastyoboots: the idea is thus:  Tavrisprite was an androgynous male/female combination (alluding to Calliope/Caliborn) sprite of dead trolls, representing the black quadrant
  • blastyoboots: so perhaps we’ll see the other trolls fill the others?
  • blastyoboots: a heartsprite, a diamondsprite, a clubsprite
  • ShoySlayer: A clubsprite would be so fucked u—
  • blastyoboots: in similarly male/female combined fashion
  • ShoySlayer: is gamzee gonna make the clubsprite kanaya-eridan’s lower body-eridan’s upper body
  • blastyoboots: worse, actually, but I’ll get to that
  • blastyoboots: anyway, this whole thing also happens to play into the idea of Gamzee creating Calliope/Caliborn with a male/female combination ectobiologically, or at least it mirrors it
  • blastyoboots: but on to the sprites:
  • blastyoboots: the moirailsprite would almost certainly be Nepeta and Equius
  • ShoySlayer: It WAS the only stable moirailigence around
  • blastyoboots: they also foreshadowed it possibly
  • blastyoboots: by roleplaying as each other
  • ShoySlayer: So the diamondsprite would be more or less stable?
  • blastyoboots: only issue is:  Equius is permagone, so if they were thrown into a sprite, you’d likely get mostly Nepeta with some of Equius’s physicality
  • blastyoboots: (possibly roleplaying to be more Equius-like without knowing there’s little equius in there)
  • blastyoboots: yeah, the idea is that all the sprites besides Kismesisprite/Tavrisprite would be stable
  • blastyoboots: and not blow themselves up out of self disgust
  • ShoySlayer: Yeah
  • ShoySlayer: What would be the heartsprite though?
  • blastyoboots: sorry, I was multi-tasking, didn’t get to keep rambling right away :)
  • blastyoboots: the matesprite (heh) would be Sollux and Feferi quite possibly
  • blastyoboots: and dead body wise, that leaves Eridan without anyone to pair up with
  • blastyoboots: which is very fitting
  • blastyoboots: but Eridan wouldn’t be alone in the Auspistisprite
  • ShoySlayer: ……
  • ShoySlayer: is it gonna be the dirk head
  • blastyoboots: no
  • blastyoboots: you see, Nepeta and Equius have to be in the green sprite, associated with Jade and diamonds
  • blastyoboots: and Sollux and Feferi would be in the red sprite, associated with Dave and hearts (which is Dirk’s, fitting)
  • blastyoboots: leaving Eridan in Roxy’s purple sprite
  • blastyoboots: and Roxy just so happens
  • blastyoboots: to be carrying a bottle of alpha-kid-Rose-goo around for possible prototyping
  • ShoySlayer: …oh god
  • blastyoboots: yep
  • blastyoboots: likely, alpha kid Rose wouldn’t have figured out much about the future or the game, so you’d have Rose’s personality and demeanor thrown in without any helpful knowledge
  • blastyoboots: and let’s not get started on the thematics, the potential Roxy + Eridan conversation/interaction already had before this, etc
  • ShoySlayer: i’m just gonna draw that because it’s really hilarious in my head

And so, here we are!

The rundown:

  • KISMESISPRITE - BLUE:  Tavros && Vriska
  • MATESPRITE - RED:  Sollux && Feferi
  • MOIRAILSPRITE - GREEN:  Nepeta && <Equius–ghostless>
  • AUSPISTISPRITE - PURPLE:  Eridan && Young Alpha!Rose

Rose’s careful self-awareness and inquisitive, reasonable nature, combined with Eridan’s comedic absolute anti-awareness and staunch refusal to understand objective reality… I can’t really say what sort of individual would result!  Although, it’s a fair bet that the club quadrant would be a personality theme.

2012-9-14

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 lakobie replied to your postThe only DeadForReal characters there are DoomedJohn and FeltDave. There’s thousands of versions of each of the trolls in the bubbles, and there’s no saying any of the ones we saw here were the Alpha incarnations. Although even then, we STILL haven’t seen another Gamzee die…
except the attack didnt hit all of paradox space, its highly probable that various dream bubbles are unaffected. I feel like its too big of an assumption to say that Wiped out the whole after life. most, but not all likely

Let me clarify my thoughts a bit.  I was being sorta broad/unclear.

The real Equius died in this dream bubble.  If you watch the flash again, you can see it.

I don’t see any reason why this act of LE should be considered an isolated incident.  The purpose, or partial purpose, seems to be to get rid of a large number of dead kids and trolls that could end up helping them, in the void or in their dreams.  And Equius’s inclusion proves that he isn’t discriminating between their alphas and extras.

What I’m saying is that the dead trolls’ real selves should be considered wiped or dead, unless eventually saved!  Meaning, if Nepeta, Eridan, or Feferi is going to be prototyped - or, like Vriska or Tavros, was going to be relocated by shenanigans/prototyping for an eventual and specific purpose - then they’ll be able to survive.  If they do nothing, they’re as good as gone.

Gamzee’s prototyping of Vriska and Tavros quite possibly saved them.  He could very well be about to prototype more trolls, rescuing their souls regardless of whether or not the sprites survive.  Furthermore, Aradia, Sollux, and Feferi could have means to rescue specific peers for later use.  But there need to be reasons, and visible actions.

Does that make sense?

2012-7-28

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 ahpoordogsbody messaged:

yeah light and void were DEFINITELY intended to be opposites. ive been crowing for a while about how equius’ broken glasses represent Void (obfuscation), but it only just hit me that rose’s conspicuous *lack* of glasses represents Light (clarity).

i think youve successfully plundered andrews brain, gw boots.

(Nice catch about glasses-less Rose!)

Well, UU practically told us (in her conversation with Roxy) that Light and Void were opposites.  It’s not that unintuitive a duality; one that Andrew ostensibly wanted us to figure out by now.

Now, extending that to the likes of Breath and Blood, Hope and Rage… that’s a little trickier.  It wasn’t until recently that I was able to understand how all the aspects could be paired - Hope and Rage especially - enough to write it out and spread it to the rest of you guys.

OH!!!  You reminded me of something I forgot to mention:

It seems while you were running away from missiles and trying not to get blown up, messages from friends have been piling up. These chumps need to calm down. Don’t they realize how hung over you are starting to feel? Everybody needs to chill the fuck out. Those chess guys behind you need to chill out too. The whole world needs to chill out and stop being so noisy and bright and on fire.

Silence and darkness, hm?  :)

2012-6-16

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 New reader; I'm amused by your pointing out the Light/Void duality, especially as it relates to Homestuck's concept of determinism. Light, while governing information, also governs luck: i.e. pushing chance towards a favored outcome. Therefore, it's opposite should remove information, therefore removing any tipping of the odds, making anything possible. Observation versus potential. And what animal are Rose (Light) and Roxy (Void) associated with? I think Hussie's slipping in another reference.

Animals?  Ponies and cats, huh?

(Unlike the likes of dogsbody, I suck at classical/mythological references.)

You’re right that Void broadens possibility; its blackouts prevent others from forcing outcomes that pass through them, via lack of foresight.  And there’s also another concept several have brought up:  agency, obtained by Light and surrendered by Void.

A Light player will try to arrest control of events, assume responsibility. Rose trying to wrest fate from the game, Vriska trying to become the cause of key events.  A Void player will tend to do the opposite, such as Equius’s subservience and fetishizing surrender of control, or Roxy’s drinking, abandoning agency/control.

2012-6-16

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 I've read an enjoyed your piece on aspects and their inverse, but have you thought of this; What if its inversing your aspect, either literally or symbolically, is one of the things that invites doom or death upon a player?

Going against your role, Skaia, or the team seems to more easily slate you for doom or failure, anyway; the issue is a lot broader than just “do X to die”.

Think of the trolls, Act 5 and on.  They failed to learn and grow from their in-game quests, and - in what was possibly a direct result - were denied the ultimate reward.  From there onward, they could be considered to have faced “overtime”, in a sense:  They had already lost, but those who would still prove that they could not grow, or work for the benefit of the team, would lose their lives.

Each of them quite nearly faced a “test”, right before they died.  Eridan finally embraced his role, and used it against his team; this was wrong, and he was slain.  Equius couldn’t overcome his hemospectrum subservience to secure the lives of his team, and died.  Nepeta childishly refused to acknowledge the seriousness of their situation (Mind), indulged her curiosity (Heart), and died.  And Vriska, when offered the chance to allow her team even the slightest bit of luck in allowing a coin toss to decide their collective fate instead of herself, stole the last scrap of it that mattered instead.  And was cut down.

Roles coincide with a player’s essence, but are also meant as a challenge to them.  It’s natural that losing that challenge - going against your role and inverting it - would be an easy route to doom or other consequences.  But the justice worked out by the omniscient struggle between Skaia and the Horrorterrors leaves a great deal of wiggle room.  We can’t guarantee that inversion, rebelling against one’s natural role, isn’t necessary, beneficial, or forgivable, in special scenarios.

Sollux hated Doom, and couldn’t wait to be rid of the premonitions and screams he heard from the imminently deceased.  And eventually, he was rid of them!  Doomed anyway, perhaps… but did he necessarily have to be?

2012-6-14

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 all homestuck fans drop whatever you’re doing

karatechoponthelungs:

:33 < notice how nepeta starts her messages

D —> Notice how Equius starts his messages

:33 <

D —>

<

>

<>

Sweet catch!

…And if they’re both, oh, I dunno…  say, prototyped in the same sprite?  I bet those things would come together in their quirk.

That quadrant-based sprite theory continues to be really weird, and oddly plausible.

2012-5-15

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