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[personal profile] landofspaceandrainbows
 cincosechzehn asked you:
Silly theory, I guess! SBURB is a the “confrontational mating” that Calliope talked about. Your thoughts, tipsy BYB?
that’s actually a really good thought, the idea that andrew had that in for cherubs as a metaphor for the creation struggle between Skaia and the Horrorterrors each game

2012-10-8
landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 The Answer to The Ultimate Riddle

image

Does Homestuck confuse you?

Are you often beset by doubts about whether the villains of the story can truly be overcome, with all their commanding force?  That Homestuck is headed toward a “downer ending”, the heroes locked in by the alpha timeline’s absolute inevitability?

Do you feel like you don’t know how the alpha timeline works or is decided, other than the idea that it seemingly works against everything hopeful?  Are you mystified by the presence and emergence of stable time loops, and the impenetrable methods via which they paradoxically exist?

Like many of the characters in Homestuck, do you despair that fate is inevitable?

It is.  But if you take that at face value, you’re missing the point!

“The point” is why the alpha timeline unfolds the way it does.  It’s the concept Homestuck’s characters, and the readers by extension, are teased with constantly, only to reach out and miss grasping it again and again.  It’s the moral hammered in by every element of the game, every quest, every long-winded bit of sprite or consort exposition.  It’s the core of temporal mechanics, the core of reality’s mechanics.  It’s hinted at by hundreds of tiny moments of happenstance and conversation throughout the story, and explains hundreds more once known.  It’s the overarching theme of Homestuck, it’s how the heroes can and will win.

And it just so happens to be The Ultimate Riddle.

Under the cut, I’ll walk you through the answer.  Fair warning: It takes a while.  :)

(Art source:  Track art for Sunrise, by seeyoutmorra)

So…

– Why is reality the way it is? –

To help convey this, let’s start with an example; a miniature riddle, if you will:

Imagine that Dave Strider is strolling along pre-scratch on LoWaS, under a cliff, when - SUDDENLY!!! - the cliff starts to collapse, and rocks are raining onto him.  He barely has time to realize what’s happening, much less dodge.

If he were to hypothetically get hit by these rocks, it would turn out to cause him some serious bruises and bumps.  It’d be a huge, painful pain in the ass, but it would NOT generally interfere with his quest or progress in the session.  (In other words, Skaia or the Horrorterrors probably wouldn’t have reason to care, this isn’t a plot-important event.)

Now:  What happens is that a future Dave warps in and pushes him out of the way, sparing them both injury.  A stable time loop that spares him the inconvenience.

And here’s the question:

Why does that stable time loop exist?

Why couldn’t Dave just have been hit by the rocks, which would have prevented him from going back to save himself the injury without dooming the timeline?  Why does reality just so happen to include him successfully executing that stable time loop, instead of having things immutably play out?

And why - and I can guarantee you this, explained later, but I’m telling you now as a hint - is reality almost ensured to have Dave saving himself whenever this sort of thing happens??? (At least, with Dave in his pre-scratch attitude.)

Here’s the wrong answer:

Many of you would say that “Fate” simply said it would be so, and thus Dave experienced the loop and had to obey it.

But why?

Skaia doesn’t care about a couple of hard knocks on the head.  Not in this irrelevant, contrived scenario, at least.  And neither do the Horrorterrors; in fact, from what we know of them, they might be more than willing to inflict a little bad luck for shits and giggles, but him sparing himself makes that pointless.

So what does that leave?  Some arbitrary in-built “destiny” in Paradox Space?  Why would it give a damn about this, enough to ensure that Dave will be in a helpful loop every single time something like this happens?

None of those theories explain why the stable time loop (get saved by self from rocks, temporally ensured to go back later and save self) exists in place of the alternative (get hit by rocks, temporally ensured not to go back and save self without dooming).

So what does explain it?

Here’s the right answer:

Dave has participated in countless stable time loops.  You saw simple ones in [S] Dave: Accelerate, where he went back during fighting simply to speed things up slightly and collect grist easier.  He barely needs to pay attention to his past selves; he just keeps doing what he thinks he’d do, and as long as he’s not intentionally violating causality, there just so happens to be a loop in the alpha timeline where expects it to be.

Or, to be more precise

GG: well youre from the future right? 
GG: dont you know already if itll work? 
TG: yeah more or less 
TG: i never really studied how it went down all that closely 
TG: i just figured when the time came to sort it out the right thing to do would be obvious 
TG: like it is now 
TG: managing the loops is a balance of careful planning and just rolling with your in the moment decisions 
TG: and trusting they were the ones you were always supposed to make 
TG: by now im pretty used to having my intuition woven into the fabric of the alpha timeline 

The loops are where he would have wanted them to be!

Dave wouldn’t want to be bumped and bruised, and would have been willing and able to come in from the future to forestall that.  So, that becomes reality, simply by lieu of the fact that he would’ve given enough of a shit to do it.

In response to this idea - implied in my lead-in ask responses to this topic - the anon who had been questioning me had an objection.

Anonymous asked:

So you’re saying Dave let Jade kill her /because he wanted it to happen/?

Yes, he did!

As I put it with a friend:

  • 12:15:10 AM Legendary: it seems that
  • 12:15:15 AM Legendary: the more attention you pay
  • 12:15:27 AM Legendary: the more your /subconscious/ desires start being the time loops you suffer through
  • 12:15:35 AM Legendary: such as dave watching himself get killed by jack
  • 12:15:47 AM BlastYoBoots: Dave pretty much wanted to get killed by Jack
  • 12:15:58 AM BlastYoBoots: it’s how he wanted to go out, and he was determined to do so
  • 12:16:07 AM Legendary: yes but, until he saw it happen, i don’t think he /knew/ he wanted it
  • 12:16:16 AM BlastYoBoots: there were hints that he did before
  • 12:16:31 AM BlastYoBoots: in his dreams, he imagined escaping his time loops
  • 12:16:39 AM BlastYoBoots: and he wanted to duke it out with Jack
  • 12:16:48 AM BlastYoBoots: his will, added together, resulted in that

Dave, overwhelmed by his insecurities, felt like using death as an escape.  And through his desire to at least put up a fight against Jack Noir - an unbeatable foe - he found a ‘heroic’ method of achieving it.

Doubt it?  Have a look:

TG: i kept dying 
TG: there kept being these traps like i would go one way and get my head chopped off 
TG: or go another way and get stabbed or whatever 
TG: and every time i died the dream reset itself and i was standing there alive and ready to try to escape again 
TG: but each time i would be watching myself from the vantage point of a different crow 
TG: like i was the crow all squawking around in circles like a macabre flapping douche 
TG: and i would always watch myself try to do something different to dodge the trap but i always ended up dead 

[…]

TG: so i kept dying and kept being crows and stuff 
TG: and then i started to notice something coming from the sky 
TG: it was this faint eerie singing and i look up and theres nothing there just darkness 

[…]

TG: i looked up into the sky 
TG: didnt see anyone singing 
TG: but even though the sky was black i could see the sun 
TG: it was bright as hell even through my shades 
TG: so i flapped my wings and flew up away to it like a fucking piece of garbage 
TG: and thats it 
TT: This doesn’t strike you as an impulse of self destruction? 
TG: no 
TG: not in the sense that it was a dark sacrificial zoology mission 
TG: it was more like somewhere to go besides watching myself die a lot from the vantage of a feathery murder of dumb shitty birds 
TT: So, if hypothetically you were to accept such a mission, or even insist upon one, it wouldn’t be in the spirit of genuine sacrifice, but of escape?

And at any point after his death, did you see Dave expressing a shred of regret about his course of action?

He doesn’t.  He merely says that he wanted to, and then justifies it by claiming it was supposed to happen:

TT: What about why you went to fight Jack? 
TG: sure 
TG: i did that 
TG: because i wanted to 
TG: and because i was supposed to 
TT: Are you sure? 
TG: yeah i saw my future self fighting him so obviously that had to happen or else id be dead anyway 
TG: without even getting the satisfaction of standing up to him 
TT: So was your decision a result of desire or obligation? 
TG: hard to explain 
TG: with all the time shit going on 

[…]

TT: So what about Jade? 
TG: what 
TT: You didn’t tell her your expedition with her would result in your death, let alone one she’d inadvertently cause. 
TT: Or that she’d be stuck with the job of resuscitating you. Did you? 
TG: what am i really supposed to say 
TG: hey were gonna hunt frogs til you shoot me through the jack 
TG: then i die and youve got to make out with me 
TG: that kind of changes how the whole thing goes doesnt it 
TT: Not if you’re “supposed to,” right? 
TG: what does that even mean 
TT: I guess you’re right. No reason to make an effort to empathize if doing so comes at the price of oblivion. 
TG: wtf 
TT: It must be comforting to have your ASPD tacitly supported by predestination. 
TG: aspd 
TT: Antisocial personality disorder. 
TG: oh no 
TG: this conversation just got bumrushed by a mudslide of fucking awful 
TT: It wasn’t already awful, believing you might be dead? 
TG: you dont know anything 
TG: about what i was feeling or what happened on lofaf 

As you can see, Rose is rather skeptical!  The Horrorterrors might have primed Dave with the thoughts through his dreams, influenced his preferences and decisions… but his loops in the alpha timeline seem firmly the result of his will.

Anyway, we’re getting a little ahead of ourselves with all this focus on Dave.  What about the others?  Is it just Dave whose will matters over the alpha timeline?

We’ve seen other players 'create’ loops too, if you think about it.  Remember how Vriska saw kids falling asleep over the Trollian viewer at roughly the times at which she would have wanted to put them to sleep, and then did so to complete the loops?

In fact… can you recall a single instance in Homestuck where someone did something to the past solely because causality dictated it, even though they didn’t want to??

If you look carefully, you’ll realize that all the actions into the past involved more-than-willing participation by the players doing so!  They didn’t just fulfill the loops because they had to.  They wanted to do the thing that happened to fulfill the loop, or even wanted to ensure the result of the loop itself.  Even if they misunderstand causality in the first place!

Of course, some have a better idea of it than others:

GC: YOU 4SK3D WH4T 1T M34NS TO B3 TH3 S33R OF M1ND 
TG: yeah 
TG: and 
TG: i obviously still dont know 
GC: OK TH3N 1LL JUST 4SK TH1S 
GC: HOW MUCH OF YOUR R34L1TY DO YOU TH1NK 1S M4D3 OF WH4TS 1N YOUR M1ND? 
TG: i dont know sounds like a riddle
TG: fuck it ill just say all of it 
TG: i mean that is the answer right 
GC: SM4RT4SS >:P 
GC: 1T 1S NOT 4 R1DDL3, 1T 1S 4 S3R1OUS QU3ST1ON, TH3R3 1S 4 B1G D1FF3R3NC3 D4V3 
GC: 1F YOU S33 WH4TS 1N YOUR M1ND CL34RLY 4ND UND3RST4ND TH3 POW3R YOUR THOUGHTS H4V3 
GC: TH3N YOU UND3RST4ND R34L1TY WH1L3 3V3RYON3 3LS3 1S RUNN1NG 4ROUND CONFUS3D 4ND 4NGRY 4ND UPS3T 
GC: B3C4US3 TH3Y TH1NK R34L1TY 1S SOM3TH1NG H4PP3N1NG TO TH3M 
GC: R4TH3R TH4N SOM3TH1NG TH3Y 4R3 M4K1NG 3V3RY MOM3NT W1TH 3V3RY THOUGHT 

Well put, Terezi!

Not understanding the power your will has over reality, of course, has its own consequences on your effect on it.

Especially when your enemies understand it better than you do:

uu: I GuESS WE’LL JuST HAVE TO SEE. WON’T WE? 
uu: I THINK THIS IS PROBABLY A DIFFERENT KIND OF SESSION. 
uu: ONE WHERE THE PLAYERS FIGHT FOR SuPREMACY. RATHER THAN WORK TOGETHER. 
uu: I THINK THAT IT MuST BE THAT WAY. 
uu: BECAuSE THAT IS HOW I WANT IT TO BE. 
uu: AND IF I WANT SOMETHING TO BE TRuE HARD ENOuGH. THEN THAT MAKES IT SLIGHTLY MORE ABSOLuTELY IRREFuTABLE. 
uu: ARE YOu FEELING ME, FuCKER? 

Because with it, they gain more power to push their will into reality:

uu: YOu CAN’T. 
uu: ESCAPE. 
uu: THE MIIIIIIIIIIILES. 
TT: Sorry, it’s not going to start being a Thing no matter how much you say it. Give it a rest. 
uu: NO. 

uu: THE MIIIIIIIIIIILES! 
uu: AAAAAAAAAAAH HAA HAA HAA HEE HEE. 
uu: “YOu CAN’T ESCAPE THE MILES” IS TOTALLY GOING TO BECOME A THING, CAL! 
uu: THERE’S NOTHING YOu CAN DO ABOuT IT. BECAuSE YOu’LL BE DEAD! 
uu: HOOOOOOOOOOO HOO HOO HOO HAA HAA!

I want to clarify 'will’ here, however.  It’s not simply 'desire’ I’m referring to; what you wish for alone doesn’t shape reality.  (The Ultimate Riddle’s answer isn’t exactly The Secret.)  Rather, it’s your natural inclinations that would result in action, and the form said actions would ostensibly take, which would bring about a corresponding stable loop.  Jade possessed the will to act to fulfill Skaia’s outlined plan to send her a birthday present from John several birthdays early, and so her cooperation was indeed ordained; if Jade had merely thought Skaia’s ideas were noble without the inclination to carry out its suggestions, Skaia would have needed another willing participant to get things done.

This is the principle governing Dave’s time loops:  If Dave would have naturally wanted that loop to exist enough to back it up with its causing action at a later date - without merely being forced to by the loop’s existence alone - then the loop happens to exist, regardless of whether or not he notices the returning future self that represents its pastmost end.  People respond to the information they receive in ways that are consistent with their own personalities; we already know that this determines linear reality, so it isn’t much of a stretch to extend it ever so slightly to the metatemporal!

Reality being the result of “how people act” is merely adjusted to “how people would act”.  It’s really that simple.

Of course, as the will to act is different from desire, the results may not quite work out as he intended:  He may try to prevent something, prompted by misleading information by others, and end up causing it instead, or he may leap to do something he understood he had the power to accomplish (fighting off the thief of Rose’s journal) only to both later and retroactively find - through the discovery of his eager former self’s doomed corpse - that he had miscalculated what he could physically get done.

Moreso than the desires and innate inclinations at its root, will can be redirected, misdirected, and subverted.  Though, indeed, the root desires themselves may be dampened or eaten away by misplaced disillusionment and apathy, especially by those who don’t understand how the alpha timeline is truly determined.

Back during an explanation to him and others, Ktalaki asked:

But, on the subject of there not being anyone who participates in stable time loops they wouldn’t have wanted to participate in: Would it be possible for someone to participate in a stable time loop they don’t want to participate in, but not enough that they would will it to happen in some other way?

Apathy can indeed be a motivator to let things play out the way they appear to be playing out.  Especially so if there are other wills involved, working to make sure it does happen!  The Horrorterrors especially encourage such hesitation in players, on occasion, to further their own ends uninterrupted.  Aradia is a huge example:  Her carefully arranged death made her malleable, a powerful proxy of the Horrorterrors’ will.

And if no wills work for something to come about, well… the result is just physics, isn’t it?  There are no giant self-causing space walruses appearing out of nowhere.  External will - and potential 'sources’ for the information that makes them, even if they’re not specifically referenced in the self-causing loop - has to be involved for a loop to come about.

– “Self-Generating” Information –

Which I’ll go into a little more detail about:  Self-generating, loop-born information is rather rare in Homestuck, only coming into play under very constrained circumstances.

  • When ordinary players use the simpler forms of stable time loops, no new, purely self-causing information or objects seem to appear out of the ether.  If an original object appeared out of nowhere from the future, players haven’t been shown sending the same original object back to become itself, thus making the object void-born and without a true origin:  instead, at some point in the loop the item that was sent back is necessarily misplaced, and a fresh version of it - the “true”, brand-new original - is the one sent back.
  • Except when it did, on exactly one occasion:  The money transfer.  Notable about this event is that (1) it was almost certainly ordained heavily by Skaia, the Horrorterrors, and Doc Scratch despite its simple nature, since it’s the mechanism by which they became aware of each others’ existence in the first place and they wouldn’t have done so otherwise, and (2) there was only one piece of self-generating information in the loop, amidst what would normally just have been an arbitrary, variably large amount of money Dave always would have sent.  Just one.  It was the number 413, and neither player could explain how it got there.
  • The extremely broad time loops arranged by the major powers, the ones which do contain massive amounts of seemingly self-generated information (such as the ectobiological nature of our heroes, or the frog temple which seeds the game code that creates it), all have plausible sources via which the information might have conceivably been obtained, if not for the loop.  The kids are humans, and the trolls are trolls… so couldn’t their genetic makeup have been anything arbitrary instead?

The answer here is that information - and will - is not self-generated by time loops where it appears to be so, but can instead be injected by major powers with the means to source that information.  The information needed to construct a human’s code could easily be cobbled together by Skaia on a metatemporal level - seeing as it already omnisciently knows humanity’s makeup, even outside of causality - and also, having been birthed within another instance of Skaia, it’s only natural that the planets in a newborn genesis frog would find loops seeding the game’s code, which the outer game possesses; hence, frog temples appearing on planets via stable loops.

After all, as a counterpart to the Horrorterrors’ embodiment of Void, Skaia is practically the essence of Light

JASPERSPRITE: Rose im just a cat and i dont know much but i know that youre important and also you are what some people around here call the Seer of Light. 
JASPERSPRITE: And you dont know what that means but you will see its all tied together! 
JASPERSPRITE: All the life in the ocean and all the shiny rain and the songs in your head and the letters they make. 
JASPERSPRITE: A beam of light i think is like a drop of rain or a long piece of yarn that dances around when you play with it and make it look enticing! 
JASPERSPRITE: And the way that it shakes is the same as what makes notes in a song! 
JASPERSPRITE: And a song i think can be written down as letters. 
JASPERSPRITE: So if you play the right song and it makes all the right letters then those letters could be all the letters that make life possible. 
JASPERSPRITE: So all you have to do is wake up and learn to play the rain! 

Not just fortune, but information and agency.

And where that influence makes itself manifest, the arc numbers fill in the self-causing informational gaps, like in that money transfer.  413, 612, 1025, 111.  Indicators that unseen actors are competing to make their wills known, that no individual is being inspired by a self-causing thought that they and they alone created, sent back in a stable time loop to clue themselves with something they never would have slightly considered without the self-generating hint… that doesn’t happen.  An idea’s or being’s germination is never fully self-caused, and if it appears that way, you’ll find that other wills are actually at fault.

Hence the purpose of inviting malicious individuals to voluntarily decide to perpetuate Lord English’s looping entries, and perform the keys to his eventual creation and rise to power.  Lord English can’t be the sole, major retroactive influence in his own creation.  Apart from his innate nature, his circumstance needs to be largely the result of other wills, even if it was just an absurd whim.  You don’t honestly believe that Calliope and Caliborn were spawned from just another Cherub, do you?  >;]  (That was outdated.)  They may have been born naturally, but OTHER wills – like Gamzee giving them Sgrub copies – were what gave them the ability to play the game and rise to power.

If there weren’t these important restrictions on information, we would have a couple examples of that by now.  In fact, there isn’t just a lack of evidence for sourceless generation:  we have the opposite of an example.  A counter-example.

It was when Kanaya tried to self-generate the earlier conversation against her as a slight to Rose.  Click the text document she links right there, would you?

Now, keep in mind, there were ‘reasons’ that Kanaya’s attempt didn’t work.  In-the-moment reasons, mainly that John was the one typing all along.  However, a broader point was being made by this failure:  This kind of self-generation was never going to happen, and never could!  The course of the conversation in that text document didn’t correspond even slightly to Rose’s will, and if she’d followed the script it would have been entirely sourceless.  There was no reason for a stable loop like that to ever exist.

It’s an example of one of the many misinterpretations and failures Andrew has intentionally shown players making with regards to temporal mechanics, to help demonstrate the true, underlying reasons he has had the story subtly allude to all along.  The answer to the Ultimate Riddle.

– The Ultimate Wills –

I’m not saying that will is merely an influence over fate, as you may be able to tell.  I’m saying it exists in fate’s place:

The alpha timeline is the precalculated sum of everyone’s wills to act, multiplied by their foreknowledge and vectors of influence!

On the broader stage, you have the major players, Skaia and the Horrorterrors.  They have broad, broad omniscience, allowing them to accomplish something merely by tipping a small domino far up the line, nudging the map of eventual outcomes to result a certain way.  Skaia and the Horrorterrors can manipulate things so that the wills and actions of lesser beings coincide with their own, inadvertently or otherwise.

In fact, most of the major, plot-important stable time loops you see rarely happened on their own, by Skaia or the Horrorterrors’ doing specifically.  Instead, Skaia and the Horrorterrors manipulated the situation so that players would WANT to take the actions that fulfilled the loops these broader powers desired!

Part of what imparts so much freedom to the players is that Skaia and the Horrorterrors are competing, at odds.  They train the players, claiming them in equal halves, leveraging heavy omniscience and strong “vectors of influence” - a vector of influence being any power they can extend through to where they want it, such as Skaia showing calculated snippets of the past and future in its clouds to sway individuals, or Horrorterrors whispering to do the same - but in the gaps between their struggles, there is plenty of freedom to decide reality.

FAA: i d0nt kn0w if it was just bad luck 
FAA: 0r an extensi0n 0f the curse karkat insists he br0ught 0n us 
FAA: that lead t0 the incidental and unf0rtuit0us pr0t0typing 0f feferis p0werful lusus 
FAA: with0ut which the battle w0uld have p0sed little challenge 
FAA: i think 
FAA: it was m0re likely just an0ther inevitability 
FAA: a pr0duct 0f c0llusi0n between the disparate f0rces at play 
FAA: a bargain struck between what skaia kn0ws already and what the g0ds demand up fr0nt 
FAA: t0gether they 0rchestrate trials sufficient t0 ensure 
FAA: that in 0verc0ming them we w0uld be pr0ven w0rthy 
FAA: 0f inheriting image

If the Horrorterrors had enough hands in a certain timeframe or location, for example, they could deny a certain possibility from ever occurring:  possessing enough foreknowledge, they would simply threaten to have their hands prevent it from succeeding in any possible permutation of reality.  Skaia can do this, too!

Of course, their vectors of influence are limited, unless they acquire more via shenanigans… such as the Horrorterrors obtaining Aradia’s service, allowing them to brute-force the trolls’ frog breeding into a specific result via mass timeline dooming!

Though, they had help.  And that’s where the third major player comes in, the one throwing everything out of balance:  Lord English.

We know that Doc and the Horrorterrors colluded, for example, to bring about the Green Sun.  Doc arranged to have Aradia killed, and the Horrorterrors controlled her as a result.  Doc sent Rose on a mission to deliver the Tumor, and the Horrorterrors delivered them through space and time in the Void to the very moment the Sun was supposed to be created.

In other words, Skaia and the Horrorterrors are usually in balance, but - though their motives are unlikely to line up exactly - Lord English and the Horrorterrors have collaborated enough to clearly tilted that balance in favor of Destruction, as opposed to Skaia’s Creation.

And boy, does Lord English have the means to.  Doc Scratch was, for all practical purposes, omniscient.  Plus, he was omnipotent in A2 within all relevant temporal perspective of the trolls’ planet’s lifetime.  That is an incredible amount of power over reality:  Doc’s will was basically law.

In addition, he helped recruit Aradia into the Horrorterrors’ service (as mentioned above), allowed individuals to receive calculated trauma/disabilities, and leveraged his omniscience to manipulate others’ mindsets into doing what he wished over chatlogs, extending serious influence quite handily into the trolls’ session and beyond.

(You can see why the Void aspect is so critical to the heroes’ eventual victory.  If there’s a big black gap where you can’t see the map of dominoes, as an omniscient player in reality, you can’t tip one domino outside the gap and know which direction the flow will eventually fall when it comes out the other side.  Void obscures the ability of the omniscient to exercise their will using foreknowledge; they can’t nudge things so something happens if they don’t know the realities their nudging would create.  Thanks to Roxy, the entire B2 session after her entry is obscured, and presumably invisible to Doc!)

What about doomed timelines?  Well, in the case of time travel, they occur when someone capable of such travel possesses the will to doom everything to change the past, and did so.  (Sometimes unwittingly!)  Thus, the whole branch was doomed, because from the start, someone was willing to erase it all to change it.  That’s a great power (with a high cost) that those with access to the ability to doom a timeline possess… or, those who can influence such a person’s will.  (An example is the timeline Davesprite came from.  Recall that he doomed everything to go back because John died… but it was later revealed that said John had made a deal with his denizen TO die, so that Dave would go back and fix everything!  Fun fact:  If you think about it, Davesprite’s dooming of his branch timeline was not really because John would have died, but because CAL would have been prototyped and unable to complete his vastly-willed loop!)

As to non-time-travel ones, I’ll get to that in the next section.

The compromise between Skaia and the Horrorterrors is also why some characters, like the trolls during Horrorstuck, die for good before they can make it… but under a morality Skaia presumably enforces.

Consider this:  The trolls were denied the reward partially via their own doing.  Though an outside entity ensured their various flaws would mount, it was indeed personal flaws in the trolls - and a disregard of the game’s quests and lessons - that led them to troll and interfere with the humans in a manner that catalyzed the very reward-denial which allowed them to do so in the first place, as if Jack’s interference in their nigh-victory was a perverse consequence of their own wills!  (Which fits in with the sort of morality Skaia may be enforcing, that there must be a justification which they themselves might eventually see for their condition.)  So, once the trolls had been denied the reward, you could think of them as being in a post-game “overtime”:

“Start to overcome your flaws for the good of your team and reality’s perpetuation, or die and be excluded.”  As if they were each given one last chance, or we witnessed one last failure before they fell out of participation in the story’s major events.  Skaia might wish to let the players have more time to learn, but the game is over, and the Horrorterrors demand blood; so, Skaia gives everyone a last shot to prove they won’t stagnate, ensuring that morality plays underneath the circumstances of the deaths of those who fail.

And as it happened - this is something we far later realized, and I’ve edited it into this post - the trials granted to them coincided with their aspects:  Their mistakes were largely related to immersing themselves in their aspects without overcoming them, without ascending to control of the power at their command and realizing its flaws!

image

No aspect can be fully understood, or fully embraced, until you’ve had at least a glimpse of its inverse, learned to appreciate the underside of your aspect’s coin.

Feferi practiced optimism, preached that everything was going to be alright, but never acted on it: she merely let things fall as they would under the premise of “everything’s going to be okay”.  (Including her dangerous former moirail, but her culpability in ignoring the danger he posed - and not doing something about it beforehand, though I wouldn’t have recommended keeping the relationship - is debatable.)  As such, she was excluded from the picture.  She died.

This was a trial of Life, the aspect involving the energy and optimism one uses to affect reality.  Satisfied with events, she was suddenly content to do nothing substantial to change the course of existence, not understanding the sacrifice (Doom’s domain) necessary on their parts for existence to continue.  And in her complacence, as she simply indulged in and ceased leveraging Life, Life simply ceased leveraging her.

Tavros learned Vriska’s disastrous brand of false confidence, and acted as if it was real. He foolishly pursued a doomed duel with Vriska in person, without so much as notifying his team of the reasoning behind what he was doing, and charged headlong into a vicious wall of spikes called the Thief of Light.  He died.

This was a trial of Breath, the aspect of quest, direction, and freedom.  Tavros was arrested with a goal, a quest, dedicating himself to the foolish move of attempting for Vriska’s life.  He ignored any and all warning signs, catapulting himself to the task like John on a jetpack.  However, in immersing himself in this direction, Tavros drowned himself in Breath without appreciating its inverse, Blood: the aspect of bonds, relationships, promises, responsibility and shackles.  Not once did he consider informing his friends of his course of action, asking them for advice or assistance, uniting a single will with his own to increase his likelihood of success or potentially dissuade him from his course.  And confronted through the chest with an insurmountable obstacle, Breath left him.

Contrast this with John, who reconsidered in favor of his trust in Dave!

TG: so you believe me then 
TG: about future me 
TG: and like 
TG: him turning into a floating sword bird 
EB: um… 
EB: ok, i don’t know anything about that… 
EB: but it doesn’t matter! 
EB: you’re my best bro, and if you say not to go then i won’t go.

GC: SO JOHN 4CTU4LLY D1D WH4T 1 S41D? 
TG: yeah 
TG: im telling you 
TG: huge pushover 
TG: he will do what you say 
TG: unless it happens to be for his own good 
TG: then all a sudden hes a tough nut to crack go figure 

Equius was given one last chance to stand up against his personal issues, against Gamzee, but refused to overcome his hemospectrum zealotry, even when his friends’ lives were at stake.  For this, he died.

This was a trial of Void, the aspect of nothingness, irrelevance, the destruction of information, darkness, and - most importantly in this discussion - submission.  Equius indulged in submission to authority over the safety and livelihood of his friends.  Had he even so much as twitched his neck, taking the slightest bit of personal free will (a part of Light’s domain that Vriska often steals) into his own hands, the rope around his neck would have snapped clean.  Instead, he perished as unimportant as ever.

Nepeta was placed in a safe location where she could have been absolutely safe and hidden.  She had one last chance to finally take the danger they were in seriously, to finally move where she had stagnated frivolously instead of making any sort of move towards the team’s survival.  Instead, she ignored her moirail’s last wishes, and scurried around the vents curiously, completely heedless of the mounting warnings and danger. For this, she died.  (Yeah yeah curiosity killed the blah blah I get it.)

This was a trial of Heart, the aspect concerning personal inclination, the effect of the unique soul on reality.  Nepeta followed her inborn curiosity relentlessly, when even the slightest consideration of logic - Mind, the choices with which we react to our environment - would have had her taking her situation seriously before it was too late.

Compare this to Terezi’s mistake with Dave, getting so wrapped up in scheming, plotting, and affecting Dave’s thoughts about reaching God-Tier that she ended up violating his trust in her by killing him, injuring his resolve in a way that may have eventually helped lead to his suicide attempt, and reducing herself to later tears.  The mistake of immersing herself in Mind while ignoring the ramifications of Heart.

Vriska is a very unique case.  She was making significant progress against her issues, and her death wouldn’t have had to happen… without the influence of Doc Scratch.  He had Gamzee invite destruction through Rage in Terezi, narrowing her outlook on the possibilities available to forestall Vriska’s fight with Jack, until it was too late for her options to be anything more than killing her or allowing everyone else to die.  (For what purpose Doc had her killed - the nature of the “unfathomable destruction” her later actions will result in - is yet to be seen.  EDIT: We might now know what it is!)  However, despite the cruelly enforced inevitability, Vriska still faced and failed a Skaia-ordained test.

That test was the coin flip.

Vriska had amassed enough luck to forestall any attempts by fortune at preventing her from getting exactly what she wanted, all the time, without exceptions.  If she wanted to have her fight with Jack, she was going to have it.  However, this outlook failed to take her team into account:

In being challenged to let the coin fall fairly, Vriska was being offered the chance - begged to consider the option, by Skaia, you could think about it - of allowing her team to possess even the least, slightest bit of control over reality.  To allow coincidence to even possibly forestall her own desires, to have the tiniest chance of not getting what she wanted, if it had the potential to be in her friends’ best interests.

She stole just enough luck to decide the flip in her favor.  Took away the only chance they had at overruling her fortune.  And she died a Just death as a result.  There was no way she was going to take Skaia’s offer, but it at least had to put it on the table for her before killing her.

After all, this was still indeed a trial she failed, and you can very easily see that it was a trial of Light.  The aspect concerns not just fortune, but information, relevance and importance.  Vriska was immersed in her aspect, wanted to be responsible for both her team’s defeat - Jack Noir’s existence - and their victory, by personally defeating him.  She wanted it ALL!  And ultimately, this killed her, and she was in actuality responsible for neither; a First Guardian of some variety would have been created in the kids’ session regardless, and even if John had succeeded in prototyping the blue lady doll, Bec still intended to jump in.  Vriska failed to acknowledge that more people than her deserved to matter to reality’s progression.

Eridan I didn’t think I had to mention, but apparently everyone insists that I do.  I thought “I’m going to join the enemy and kill my friends because fuck the progression of reality” was quite enough of a moral statement, you know?.

Eridan was overcome not by his aspect, bur rather by his entire role: he came to detest Hope, not become immersed in it.  To become fully realized, a Prince must understand and appreciate the aspect which they threaten to destroy, else their path leads to nothing but oblivion for themselves and those around them.

(Dirk constantly, unwittingly attempts to erode the uniqueness of his friends in place of logic, to pound them into submission on occasion simply with his relentless determination… and his auto-responder is even less restrained in this regard.  Until Dirk learns to fully appreciate their Hearts, the wear he puts on his friends will begin to result in cracks.)

Finally, the Matriorb was destroyed.  This was one of the most important and thematic consequences of the troll session’s “overtime”:  Having been denied the Ultimate Reward, the major celestial players - Horrorterrors especially - will not let their race perpetuate.  Said Matriorb was not simply destroyed, but destined to be destroyed, according to Kanaya’s modus.  And when the Condesce repeatedly attempted to resurrect trollkind on post-scratch Earth, the Gl'bgolyb progeny that was her pet - a Horrorterror emissary - kept wiping them out, as she had not earned the right to propagate in the dark gods’ eyes!  Trollkind’s resurrection awaits a further victory on the behalf of the remaining trolls, a demonstration of worthiness or a sacrifice…  and may not come in the form of trolls, but rather - as a result of their combined victory with the kids - a hybrid race, spliced with human reproductive capability.

(Minor side theory:  With all that symbolism about Skaia reflecting itself, what if Skaia is a mirror?  Perhaps Skaia is merely an omniscient entity that bolsters and reflects its team’s wills?  That’s why rebelling against Skaia is such a bad idea… you’re rebelling against your own best interests, the perpetuation of your own will, and that of your team!)

Back to the Riddle.

Now, recall what’s been said about the Ultimate Riddle over the course of the story.  How Karkat equated it to their creation and everything being “meant to happen all along”, and presumably misinterpreting it to mean pointlessness, for example.

At every step and turn in Homestuck, characters have misinterpreted this property of reality - why the alpha timeline is the way it is - and this has been done often enough to the point that it seems thematic.  We keep getting hint after hint, but the story is waiting, not telling us the truth outright.  At least, not yet.  (Recall that in past Karkat’s convo with John where he was about to reveal the answer to the Riddle, the rest was cut off, obscured from us.)

But back when he first really went into it, in Act 4:

CG: AND THIS WAS THE POINT I WAS TRYING TO MAKE ABOUT THE ULTIMATE RIDDLE. 
EB: what is the riddle anyway? 
EB: maybe i can guess, i am good at riddles! 
CG: HAHAHA, THINK AGAIN IGNORAMUS. 
CG: IT’S NOT EVEN THAT GREAT. 
CG: OR EVEN MUCH OF A RIDDLE AT ALL. 
CG: IN THE COURSE OF YOUR ADVENTURE YOU WOULD HAVE ENCOUNTERED ALL THESE FRAGMENTS OF LIKE WEIRD POEMS AND SHIT. 
CG: YOU FIND THEM ALONG YOUR QUESTS, WITH CLUES AND STUFF BURIED IN THEM TO HELP YOU SOLVE PUZZLES AND MOVE HUGE STONE COLUMNS AND MAKE STAIRCASES APPEAR AND LOTS OF NONSENSE LIKE THAT. 
CG: AND IT’S ALL MASKED IN THIS FLOWERY SORT OF FROTHY POETIC JACKASSERY THAT NOBODY REALLY CARES ABOUT. 
CG: AND I SURE AS HELL DON’T CARE ABOUT SPOILING IT FOR YOU. 
CG: BUT WHAT ALL THESE LOFTY SYMBOLIC ALLUSIONS BOIL DOWN TO IS SOME GRANDER STATEMENT ABOUT WHAT YOU SEE HAPPENING HERE. 
CG: THAT YOU WERE ALWAYS THE KEY TO SEEDING YOUR OWN EXISTENCE THROUGH THIS GAME. 
CG: AND ANY HOPE THAT IT COULD HAVE PLAYED OUT DIFFERENTLY OR THAT YOU COULD HAVE AVOIDED THIS WHOLE MESS WAS ALWAYS JUST A RUSE. 
EB: a distaction, perhaps? 
CG: WHAT? 
EB: nevermind. 

[…]

CG: BUT ANYWAY, THERE’S A LOT MORE TO THE RIDDLE THAN JUST THAT, LIKE WHAT WE WERE JUST TALKING ABOUT LAST TIME WE TALKED. 
CG: BUT THAT’S SORT OF THE GIST OF THE THEMES IT DEALS WITH. 

So - Karkat’s pessimistic wrong-headedness about it aside - this is supposed to be a theme the game is constantly pushing.  What themes has the game constantly been pushing, anyway?

TG: im not a hero 
TG: my bro was 
TG: john is 
TG: im not 
GC: Y3S YOU 4R3! 
TG: no 
GC: Y3S, W3 4LL 4R3 
GC: 1 4M TH3 H3RO OF M1ND 
GC: YOU 4R3 TH3 H3RO OF T1M3 
GC: TH4T 1S WHO W3 W3R3 CR34T3D TO B3 

That the players are HEROES.

NANNASPRITE: Yes, they have dueled in this manner forever… that is, until you showed up!

That they are IMPORTANT.

AG: I am giving you the option, 8ecause at some point a hero has to start making choices. 
AG: Once you take a 8r8k from hunting treasure and stop getting distracted 8y side quests, you eventually realize that’s what this game is all a8out. 
AG: The choices you make affect the destiny of the universe you cre8te, as well as the type of hero you 8ecome. 

That their CHOICES MATTER.

NANNASPRITE: That remains for you to find out, dear! For you see, the journey you are about to take is The Ultimate Riddle! 

And as you can now clearly see, it says all this because they are!  Their will shapes the contents of reality, and if they succeed, their new universe and universes to come.  That’s the essential struggle portrayed by Skaia’s game, and perhaps about to play out across all of Paradox Space at once with our heroes:  Creation and Destruction are at odds, warring with each other, and if all continues once balance is upset, Creation will always lose.  However, only the heroes can make a difference and turn the tide despite this inevitably, fighting Destruction back and forging reality anew amidst the shattered remains of both!

In fact, Karkat’s even begun to glimpse this, bit by bit.  Remember that argument he had with himself in one of the intermissions?

FCG: HMM. 
CCG: WHAT THE FUCK IS IT NOW? 
FCG: IT JUST OCCURRED TO ME 
FCG: THIS DUMB TANTRUM I THREW 
FCG: THIS ENTIRE BAD MOOD… 
FCG: IT WAS JUST ANOTHER IDIOTIC SELF-FULFILLING REACHAROUND WASN’T IT. 
CCG: WHAT ARE YOU TALKING ABOUT?? 
FCG: I MEAN, WHERE DID THIS EVEN COME FROM?
FCG: IT WAS LIKE SPONTANEOUSLY GENERATING SELF-LOATHING WITH NO DISCERNIBLE SOURCE. 
FCG: WAS THIS EMOTIONAL OUTBURST EVER EVEN REAL? 
CCG: OH NO, DON’T EVEN START WITH THAT. 
CCG: DO *NOT* START GETTING EXISTENTIAL ABOUT MY ANGER. 
CCG: YOU BETTER FUCKING BELIEVE THIS IS REAL. 
FCG: ARE YOU SURE, MAN? 
CCG: ASLKJSDKLSDLFHJSIKLKLSDGNKL 

He just doesn’t quite realize that these self-arguments happen because he wanted them to happen!  It’s a slow progression of realization, a gradual reveal to the readers that encompasses and underlies Homestuck as a whole.

– The Perpetuation of Reality –

Since Act 6 began, many more of the pieces to the broader puzzle, the implications of this, have been falling into place.

From Aranea, here:

AG: It helps to understand your role, not just as a hero who must overcome, 8ut as a single capillary within a much larger 8ioexistential system. 
AG: Think of it like circulatory system, where the veins and capillaries that do not help the overall flow of 8lood through the system are likely to wither and die. Those are doomed offshoots. 
AG: Reality itself is using you and many others to propagate its own existence. Strictly speaking, there is only one path to its successful propagation. 8ut it still permits you to make choices. Not all that are conceiva8le, 8ut some nevertheless, as dictated 8y who you are and the challenges you face. And you are free to make key decisions however you like, as long as you understand that some of these paths unfairly or not will lead to o8livion. 8ecause those choices do not contri8ute constructively to the perpetuation of all existence, including your own. 
AG: Such is the 8urden assumed 8y anyone who plays this game.

Now, this does sound somewhat bleaker than what I’ve been saying.

At first.

To start, it helps to remember that influencing the nature of reality is the theme behind this game, and underlies its heroes and their abilities!

image

The Aspects, varied and opposing, encompass the essential components of reality and how it unfolds.  (click the links for more)  Space and Time are its physical fabric, from which power and flexibility are derived.  Heart is the reset-spanning power of the unique soul and its potential to carve the ideas it deeply desires into reality, while Mind is the effect of choice and façade, of logic and thought on how events unfold.  Light is what Skaia and Doc Scratch operate on: information, perception, communication, and the carefully placed circumstances encoded into reality to benefit individuals/causes in the form of Fortune, while Void is the domain of the Horrorterrors, causing destruction and obscuring information from view to forestall action or tempt interest, leaving misfortune in its wake.  Breath is direction, purpose and quest, the drive and freedom to fly and move toward a chosen path on reality or send others/objects on paths of their own, while Blood is grounded in the bonds, unity, and suffering that glue people together toward whatever goals they may seek to effect into reality under their combined power.  Life is the energy and optimism to fuel one’s inclination and ability to influence existence, and Doom its curtailing, pessimism and the routes which lead to death and exclusion from the ability to affect that which exists - how Life’s energy may be expended and exhausted in exchange for powerful effects on reality.  Hope is one’s belief in the breadth of the possibilities open to them for pursuit, for delivery into reality, while Rage is how one’s perception of them is narrowed considerably through anger and fear.

Heroes meant to play are given not just a blase pool of their aspect to access, but rather a specific method of influence, a Class, to be pursued or inverted to affect both the reality of their aspect and all reality through their aspect.  (click the links for more)  There are classes which may Exploit their aspect, like a Knight, or Redistribute their aspect, the Thief and Rogue.  Classes which Create or Repair their/through-their aspect like the Sylph, or Destroy their/through-their aspect, the Prince and Bard.  The pair of which the Witch is a member possesses the ability to Change, and the pair including the Seer may Understand.  These cover pretty much anything you could ever do with something, as a whole, don’t they?

As such, with sessions composed of heroes whose essence is that of reality’s unfolding itself and how it may be influenced… why, it’s no surprise that the version of reality which they most successfully modify and perpetuate is that which continues to exist!

If you think about it, this also explains the necessity of a Heroic or Just death method for Gods.  Everyone who lives deserves a chance to have a say in how reality and the world unfolds.  And if powerful heroes lived forever, well, others’ voices would be drowned out, even if the heroes intentions were noble!  So, there are conditions to godhood.  If one overembraces their hero role like Vriska was described to have done above, or simply resolves that their will matters more than that of others, they risk becoming a tyrant over the unfolding of reality: one who crowds out and suppresses other wills, that of other heroes and the countless masses.  When those with will rise up to challenge and kill such a tyrant for their transgression, no matter how noble the tyrant’s objectives may seem, they receive a Just death, their will removed from reality so others might give voice.  And likewise: Noble and fair gods will find that eventually, over the possible nigh-eternity of their lifespan, there comes a time when a challenge or threat arises, the spark for a purpose, whose victory is worth their life, a wish that is worth their soul.  By selecting one mighty will to enforce, choosing potentially the last difference they will ever make to reality, they accept that the rest of reality will be decided by others after their success or failure, should others’ wills prevent the god from surviving.  This is a Heroic death, when a good natured god almost intentionally passes the baton to the next generation.

If you think about it, this is the virtual condition for reaching the God-Tiers.  To rise up to godhood, you must prove that you are willing to affect how reality unfolds even at the cost of your life.  Others may even judge this for you, on your behalf, if they believe in you.  And your reward is simply a guarantee… by perpetuating your life until a Heroic or Just death, godhood in the alpha timeline guarantees that you will live until you get the chance to attempt to carve your soul’s will into reality’s progression.

Rereading Aranea’s paragraph, a seed of cynicism still comes to mind: that these alpha timelines are still bluntly forced to perpetuate some given, immutable paradox-space-wide cycle of reality.  But there’s a far more hopeful answer than that, and that’s to be addressed next.

– The Ultimate Answer –

cycle, hm?

It’s also logical, since there is essentially nothing new in paradox space. Everything that can happen is either a visual or substantive reproduction of something which has already transpired on a timeline, offshoot or otherwise.

Let’s assume that will holds true.  How would Paradox Space eventually cycle?  How would reality be at the whim of individuals, and still be a cyclical existence?

An easy answer, and likely the final answer to the riddle itself:

Paradox Space exists, and continues to exist, because people wanted it to do so.

And, theoretically, the key to all of that likely rests in Calliope.

TT: But in the process of killing him and you, I release your master, who is just as deadly? 
He’s more deadly. 
But the danger he poses is sanctioned by paradox space. 
It is a known quantity. His very existence in a universe will mean it will inevitably be torn apart. 
But there are rules to his entry, and his grim procession through paradox space is rather orderly. The present equilibrium has accounted for him, and will continue to. 

If Lord English is sanctioned by Paradox Space, we can deduce that this is by virtue of the factors behind Paradox Space’s very existence.  A duality, in other words:

  • Caliborn, the Lord of Time, meant to embody Time with an iron fisted grip on the aspect, using the Creation associated with his progression and the universes he fuels to wreak massive, cruel Destruction.
  • Calliope, the Muse of Space, meant to passively embody Space itself, may very well come to Destroy herself in a sacrifice that sparks and perpetuates all Creation!

Eventually, the kids - and the readers - are going to understand the truth behind the Ultimate Riddle.  And for our heroes, with that understanding comes substantial power.

Karkat’s pessimism kept him from understanding the implications of the Ultimate Riddle.  But he told John what it was, offscreen… so what if John understood, or will eventually understand?

John is the Heir of Breath, the nexus via which direction changes.  If he were to unite his friends’ wills towards the perpetuation or repair of reality, against Lord English, with the understanding that they are the heroes meant to choose the outcome of existence?  If he, Heir to the aspect of freedom and escape, were to lead them through a breach in Paradox Space to a new reality?  Well, I don’t think there’d be any stopping them.  :)

(Revision 5 - sbahj note below) 
(Revision 6 - added aspect-based trial notes and a tiny bit on the creation/destruction struggle of sburb.  6.5 - and Eridan, i guess.)
(Revision 7 - added a link to the Breath and Blood post.) 
(Revision 8 - added a link to ENDGAME - Knight to D6, regarding an escape to a new reality.) 
(Revision 9 - added a note about the confirmed Auryn amulet below.) 
(Revision 10 - added a link to The Green Sun’s Destruction and described how the answer to the riddle explains the Heroic or Just god death requirement.)

image

image

(http://www.mspaintadventures.com/sweetbroandhellajeff/?cid=005.jpg –>)

YES.  YES IT IS!

And that’s not all.

We recently received a canon depiction of Caliborn and Calliope’s combined ultimate juju:  The Auryn amulet from the Neverending Story.

image

And on the back of this amulet in The Neverending Story, an amulet that essentially has the power to grant any wish, there’s an inscription.

“Do What You Will” (German: “Tu, was du willst”).

Do what you WILL!  How could you be more brief in summing up the answer to the Ultimate Riddle?

So, thanks for listening!  You now suddenly understand everything.

2012-10-3

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 Rose the WitchNow, bear with me again. This is one of those theories that you think of when you’re first reading the comic, then say “nahhh, that’s stupid” as a speculator and in the face of evidence, ‘obvious'ness… but now that we have a gigantic...

Rose the Witch

Now, bear with me again.  This is one of those theories that you think of when you’re first reading the comic, then say “nahhh, that’s stupid” as a speculator and in the face of evidence, ‘obvious'ness… but now that we have a gigantic pile of empirical role-framework to use to understand Homestuck, we can finally take a second look and say “hmmm”.

Recall the role table I theorized a while ago:

  • Purpose - Active - Passive
  • – Standard Classes –
  • Know - Mage - Seer
  • Change(/Control?) - Witch - Heir
  • Create - Maid - Sylph
  • Destroy - Prince - Bard
  • Steal - Thief - Rogue
  • Exploit - Knight - Page
  • – Master Classes –
  • Embody(?) - Lord - Muse

And the aspect duality theory, too:

  • LIFE and DOOM
  • LIGHT and VOID
  • SPACE and TIME
  • HEART and MIND
  • BREATH and BLOOD
  • HOPE and RAGE

Rose inverted her role, wielding the Void aspect in lieu of Light.  LilDurandal has a post on this, and so did AhPoorDogsbody (though I can’t find his) about all the void symbolism; it’s clear, blatant, almost spelled out by UU, and those who’ve been following me have seen me reference it often.  It’s evidence of clear dichotomies between aspects, and future inversions to come.

 

image

Pictured above is the page immediately after “Seer: Ask.”, where Rose goes fully grimdark.  Not only is there obfuscation we now associate with Void, but note:  Why did Andrew cut to Kanaya re-viewing this in this manner, for only two pages before cutting back to Rose?  To show the above symbolism, Kanaya viewing Rose through the cracked dark shades of a Hero of Void!

UU: player abilities may also manifest in ways in defiance with their aspects if they are heavily resistant to their trUe calling. or, if corrUpted in some way by an oUtside inflUence. 

TT: And while I’m at it, I should discard these useless wands, because apparently the power was in my little black heart all along. Is that right? 

Furthermore, while Grimdark, Rose’s text was garbled into faux-Lovecraftian incomprehensibility… much like Roxy’s text is littered with typos and often difficult to understand while she submits to alcohol.  This is because Void is the aspect which obfuscates information!

(In fact, the Horrorterrors might only have been tangentially involved in her power!  Skaia embodies Light and the Horrorterrors embody Void; when Doc tricked Rose into asking what the Horrorterrors’ motives were, the cueball might have answered literally with raw “VOID”, plunging her into the wellspring of her own inverted abilities!)

But what if aspects aren’t the only role elements with dichotomies?

  • Create - Maid - Sylph
  • Destroy - Prince - Bard

Destroy/Create is an obvious dichotomy, the male class subtracting from/using their aspect, while the female class uses theirs to add, repair, and heal.  But the others follow dichotomies, too:

  • Steal - Thief - Rogue
  • Exploit - Knight - Page

Steal/Exploit makes a great deal of sense.  The Exploit classes, like the Knight, make the very most of the limited amount of their aspect they have (or encourage others to do the same).  The classes that 'Steal’ are much less about use, and more about redistribution, moving amounts and levels of the aspect from place to place and person to person!

And for the last pair, I’m going to do something unusual and quote something called - heh - the Serenity Prayer:

God, grant me the serenity to accept the things I cannot change,
The courage to change the things I can,
And the wisdom to know the difference.

To understand your aspect and to control and change it could be said to be a dichotomy.  Analyzing it on paper on a broad scale, as opposed to getting your hands dirty in a specific instance.  Hence, we have Know/Change.

The point is that what happened to Rose doesn’t add up on its own.

The Seer is a passive class who leverages a comprehensive understanding of their aspect.  When Rose went grimdark, she was neither passive nor understanding.  The opposite, in fact.

UU: for instance, a hero of life and a hero of doom have aspects as different as can be. 
UU: bUt if their classes are different enoUgh as well, that is, one active and the other passive, remarkably there is a chance they coUld end Up with very similar abilities! 

So was it the aspect alone that was inverted?  What else changed?  Rose’s weaponized, aggressive Void-assaulting demeanor was that of the opposite of a Seer, understanding traded for power.  An active “understanding” class, like a Mage, would have operated on comprehension of Void, not simply slung it around, right?

So what if

 

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the answer has been

 

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under our noses

 

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all along?

 

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  • Know - Mage - Seer
  • Change - Witch - Heir

If Rose inverted along the active/passive designation and the class purpose dichotomy, along with her aspect…

It’d make her akin to a Witch of Void!  :)

(Art source:  Track art for Rustless Fall)

NEXT: Read the follow-up post, Jade the Seer!

(Librarian's/head archivist's/losar's note: let's gooooo !!)

2012-9-22

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 Aspect Duality Theory

The Aspects in Homestuck represent, comprehensively, the vectors through which reality unfolds. The following theory states that each aspect has a matched pair… an ‘opposite’, in a sense, though there are similarities and parallels between them. Each pair represents two sides of the same coin; it’s better to think of each duality as a dichotomy.

If a hero opposes their aspect or entire role, they are liable to invert, manifesting qualities and attitudes of both their opposed aspect and their opposed class.

Below are brief descriptions of all the aspect pairs, and their functions:

 

— LIFE and DOOM — (No aspect-pair post yet)

 

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Life is raw energy and power over reality, a gift shared in differing amounts between all living things. To live is to have the raw, uncrystallized power to affect how reality unfolds and project one’s will, applicable in all directions; to die is to lose that ability. Life mentally involves eagerness, self-love, and excitement, the optimism to act, change, and live, and it physically manifests in the form of wealth, status, vigor, psychic powers, lifespan, and even physical strength. Life entails doing what you want to do, following your whims without regrets, putting your desires over hesitation, fear, over obstacles like rules or sometimes ettiquette.

Doom is the way Life’s energy is boxed in by rules, caution, boundaries and Order, like the black-and-white chessboard on which the game is played. The way Life’s energy decays, is destroyed, expended, consumed, and sacrificed. When one crosses a line or breaks a rule, Doom is what is wrought; and if one wills, one may intentionally cross a line knowing the sacrifice one will endure as consequence. Sacrifice is one of the key definitions of Doom, as well as its true power: through Sacrifice, one can ignite parts of one’s Life in an enormous conflagration, achieving impossibly strong effects on reality at the expense of permanent damage to your later ability to affect it. Doom mentally involves pessimism about action, entails regret and reluctance, caution and hesitation (often in the sense of restraint), self-hatred, holding back on what you want, as well as bipolarity - bursts of frustrated anger followed by mellow depression, like an ignited flame leaving behind cool ash - while it physically manifests in great acts of bursting energy, explosions, lost limbs and organs, permanent damage, and death. Doom entails not doing what you want to do, both in the sense of sacrifice or hesitance and in the sense of enduring punishment and restriction, being forced to obey under penalty. Punishments and rules which may fall upon you with deadly strength even if you don’t know what they are when you break them.

While Life seems largely positive on its face, and Doom largely negative, this isn’t always true. Overindulgence in Life can result in shamelessness, selfishness, an inability to hold oneself back from one’s desires or instant gratification, and a lack of caution/hesitation, dangerous tendency to ignore responsibilities and consequences… all things which Doom prevents when respected in healthy amounts. This is likely the source of insanity inherent in Trickster Mode, with the ultimate juju amplifying Jane’s hero role as a wellspring of Life to overwhelming levels that exclude Doom.

Both of these aspects are similar in their purvey over the energy to affect reality, and how that energy grows or diminishes, is applied or burned and exhausted.

SYMBOLS:

  • Life is symbolized by Cake, which represents the energy and power found in nourishment, enjoyment, and a healthy mix of maturity and immaturity. (Even the shape of Feferi’s hive!) Also by Utensils, which reflect the propensity to indulge in Life. The aspect is epitomized by Kings, Queens, Emperors and Empresses. Life is of course also symbolized by the Organic in the form of plants and animals, living, growing, reproducing and spreading with wills of their own.
  • Doom is symbolized by Red Fire and Explosions, that which burns brightly but leaves behind destruction and useless ash, often with Black-and-White Bombs as their harbingers; just as the game, pitting the Black and White factions against each other, always results in initial victory on Destruction’s behalf. (The Condesce loves to leave both these symbols in her wake when stealing Life.) Doom is also symbolized heavily by Skulls, and by the Robotic/Technology especially when it serves in place of the organic, and the constrained technological instructions it follows, like ~ATH (‘til death) code. The aspect further manifests in Rules and Punishment, the restrictions and consequences incurred for straying outside lines inscribed around you by authority and reality.

EXAMPLES:

  • This is one of the two dualities nigh-explicitly confirmed by Calliope.
  • The Witch of Life is an active Change/Control class. Feferi moved and changed Life by bringing power and voice to the dead via shared bubbles, and as the empress of Beforus, she changed the meaning of culling and the meaning of power so that those with greater abilities and lifespans had a responsibility to use their might for the sake of the lower classes, to the point that Meenah saw the highest caste as a position akin to slavery.
  • The Mage of Doom is an active Understand class. Sollux was plagued by visions of everyone’s deaths, only for none to listen when he attempted to act as a Seer and spread his prophecies and information, as he simply wasn’t meant to do. His true role entailed using his understanding to act, taking the opportunity to make sacrifices where they would matter most. He’s in touch with the rules governing reality’s grim progression, as LilDurandal discussed, and weaponized his understanding to connect people and help his friends, including a final sacrifice conflagrating all his energy, mighty enough to propel them to the Green Sun, but precise enough that it only left him half dead.
  • The Thief of Life is an active Steal class. Meenah and the Condesce both amassed wealth and power for themselves while weaving rules and plots that caused hesitation and death, Doom, in others. Her Condescension also replaced the organic tools of her race’s symbiotic creatures with mechanical substitutes and forces her subjects and servants to obey under penalty of death, coercing and mind-controlling people into submission, in all her actions representing one who collects Life while leaving others nothing but Doom.
  • The Heir of Doom is a passive Change/Control class. As one who invites change in (and through) death/damage and sacrifice, he’s said to have done something unknown, sacrificing his mind in an immense move that averted a disastrous fate for everyone else. Fittingly, his theme, the GameBro song, mentions: “When you’re outta quarters, he’s got your back!”. There’s a chance that his sacrifice was a move that will allow all the remaining living trolls alongside the kids to ascend where they otherwise might have died: by sending them the moon of his session’s Prospit.
  • The Maid of Life is an active Creation class. Jane acts as a wellspring of Life and energy, as Nannasprite feeding John and baking up a storm regardless of who was meant to eat it, and as Trickster!Jane experiencing an overdose of Life that she spread to others.
  • While it’s unlikely that classes and aspects literally apply to non-player characters, if Dad Egbert/Crocker had a hero title, my guess is that he would most likely be an Heir of Life. He explicitly and frequently encourages growth, Life, and strength on the parts of his respective children, though controls and invites change in it by also tempering it with Doom via groundings and other consequences, when necessary to ensure the safety of his children and especially their responsibility. (As one who can grow impressive facial hair, but understands that it must be trimmed!) Like Nanna, he bakes cakes 24/7, creating them to feed and nourish those in his care, but when fighting to protect his family he curiously uses not only those, but an emblem of Doom: highly explosive shaving cream, marked with black and white. And yet, while in his hands, the shaving cream is curiously inert! Just as Equius could invite others not just to submit but to dominate, Void’s opposite, that shaving cream can quench fires in Dad’s hands is as expected for one who can invite the redefinition of Life, manipulating the boundaries of it and Doom by extension.

ROLE INVERSION:

  • Jane Crocker is likely to exhibit this duality by inverting into a Bard of Doom (123).

— LIGHT and VOID — (Partial post: A quick chart on Light and Void)

 

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Light is information, illumination, agency, clarity, and importance, that which demands attention. An unordered string of letters lacks importance; however, by ordering them into the sequence of a genetic code, it suddenly gains immense importance in reality’s progression, as meaning has been interwoven with its order. This ‘importance’ is the essence of Fortune: the luckiest individual in a situation is simply the one with the most “Circumstantial Importance”, the one who happened to be in the right place at the right time making the right moves, perhaps twisting the flick of their dice roll just so, or glancing a slice at just the right angle for their blade to graze a First Guardian. Agency is a manifestation of circumstantial importance as well: when one is put to sleep, or has control of their motor skills and abilities possessed by another via psychic powers, the importance of their will over how reality is unfolding is being temporarily diminished or ceded. To see the Light is to understand the truth, to understand what’s important. And the immediate presence of Light draws the attention of observers, like a bonfire: Light is that which is noticeable and difficult to ignore, when one shares a situation with it. Hence, those who understand Light can manipulate events by drawing people’s attention to something specific, such as a distraction, and those who crave and steal Light greatly desire the attention of others.

Void is nothingness, darkness, obfuscation, submission, mystery, the destruction of information, uncertainty, and irrelevance, that which is or ought to be ignored. To be plunged into darkness is to be plunged into obscurity, rendered unimportant in the progression of reality, disregarded as a factor by others or the world around you. To submit your will to substances, sleep, or other wills is to render your own unimportant. Misfortune serves the same role, happenstance interfering with and overriding the importance and influence of your will. Mysteries are strands of truth enveloped in Void, information hidden beneath locks or a veil of the obscure, sometimes enticing the curious to investigate and make them known. If information is out in the open, Void can garble and obscure it via partial destruction, as in Roxy’s drunken typos or Rose’s grimdark babbling. And if information - or any ordered object, like a legendary rifle touched by inordinately STRONG hands - is to be rendered permanently irrelevant, it may simply be destroyed. In addition to disorder, lies and fiction are also Void, that which is ordered but meaningless; however, both tend to be shot through with rays of Light beneath the distractions. The uncertainty of Void even serves to move objects and individuals, in a way almost analogous to the uncertainty principle: unlike Light, which travels in a near-straight line, since ‘position’ is meaningless for something plunging through the Void, it can pop out again virtually anywhere! Void is that which is unperceived, unknown, and perhaps unknowable: that which is invisible to everyone is thought of as unimportant, at least until it steals into the Light. After all, as the opposite of Light, Void embodies an antithesis to that which commands attention, and by definition one ensconced in it may find themselves ignored by those around them; a property which is annoying when there exist grains of usefulness you wish to pry and share out of the irrelevance, but useful when one instead wishes to remain hidden.

While Light seems largely positive and Void largely negative, this isn’t always true. Void in the environment represents the mystery which keeps life exciting and allows for adventure, and in an individual represents the ability to remain out of others’ notice. Overindulgence in Light can draw the attention of those who would harm you, not just admirers, and deciding that your ‘importance’ outweighs the ability for others to even have a say over reality is a quick route to a just death. This is what led to Vriska’s demise being considered Just.

Both of these aspects are similar in their purvey over information and importance: where it resides, when it is seen and understood, how it is hidden and woven both above and underneath the folds of reality.

SYMBOLS:

  • Light is symbolized by Eyes, the windows to our souls which perceive more information than any other sense. The aspect is embodied by Skaia, which sees, knows, shares, but rarely acts; it is epitomized by Doc Scratch and his magic cueball seeds, which somehow tap forcibly into an immense and unknown source of Light for their omniscience.
  • Void is symbolized by Cracked Shades, reflecting the blackness of the Furthest Ring as damaged by Lord English. The aspect is embodied by the Horrorterrors, which writhe unknowably and invite submission to their desires between their fog of gnashing and singing. Void is also symbolized heavily by Oceans and dark water, their depths plunging things into obscurity, or rain and dark stormclouds punctuated with crack-like lightning. Furthermore, as of late, it turns out Pumpkins have extremely strong Void associations, with the narrative refusing (what pumpkin?) to acknowledge their presence, their spooky disconnection from spacetime, and Roxy’s constant robbery of them as a Rogue to feed her neighbors; Trickster!Jake was even able to hope one into existenceusing the symbol to literally channel Void so he and Jane could locate the invisible Lalonde!

EXAMPLES:

ROLE INVERSION:

— SPACE and TIME — (No aspect-pair post yet)

 

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  • SPACE and TIME — While very alike by even players’ admission, time and space operate on perpendicular axes. A space player will enforce their will via movement, positioning; their adventure is one of travel. A time player may be challenged in the form of patience, like Dave’s entry test; loops stitched cleverly across existence, enforcing limited means over non-limited time rather than the other way around. Each understands things about the fabric of reality that the other does not. Both of these aspects are similar in their purvey over spacetime, the base makeup of universes and reality.

(The above is pending a rewrite.)

SYMBOLS:

  • Space is symbolized by Frogs, small and large alike, which make up the fabric of universes. The aspect is embodied by Genesis Frogs, the ultimate results of the process of Creation which hold entire universes within them from start to end; it is epitomized by First Guardians and the Green Sun, an artificial system granting beings with a certain genetic makeup nigh-insurmountable and flexible control/knowledge over Space. The aspect often announces its presence with Stars and Galaxies, and is also heavily represented by the color Green, and Creation in general by the color White. There’s an association between Space and Art, painted, crafted, or written, acts of lasting creation.
  • Time is symbolized by Clockwork Mechanisms, like clocks, gears, music boxes, and End of Act curtains, representing how time ticks by toward the end of all things. The aspect is embodied by Lord English, who has assumed control of the place and meaning of Time and The End. The aspect often announced its presence with oft-disastrous Countdown Timers, and is also heavily represented by the color Red, and Destruction in general by the color Black. There’s an association between Time and Music, the art form most tied to progression, like Dave’s beats and Aradia’s melody boxes, the Beat Mesa and the Cardinal Movement. And wielding the baton, Lord English is Time’s cruel conductor.

EXAMPLES:

ROLE INVERSION:

  • Jade Harley likely exhibited this duality by existing inverted into a Seer of Time before her dreamdeath. (See the link for more.)
  • Aradia Megido likely exhibited this duality by inverting into a Bard of Space after her death, before her God-Tier resurrection. Her destructive power to psychically move, slam, and slice was amplified after her death, as well as her urge to destroy and enjoy destruction, causing it whenever invited to do so, very much unlike her God-Tier self. She invited (tricked) Sollux into starting the game that would destroy her race, was prototyped alongside a frog, and proved intentionally destructive and nigh-inept at time travel, constantly dooming entire timelines and herself without the slightest effort to prevent bad events from occurring via stable time loop… a method of time travel which anyone suicidal enough could have accomplished with those time boxes, requiring no inborn skill or finesse. Finally, by micromanaging her session’s frog breeding, Aradia accomplished the ultimate act of inviting destruction through Space: the creation of a cancerous Tumor in their new universe.

— HEART and MIND — (No aspect-pair post yet)

 

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Heart represents the soul, desire, affinity, ideals, sincerity, and most importantly individual uniqueness. Certain inward inclinations, preferences, personality and ideals are built in to a person’s very soul. (The connections with love are obvious given the above, as they concern an individual’s attraction to another and the seeking of one’s “soulmate”.) Whether separated by sleep, by diverging experiences, or even by the nigh-impassable barriers between universes and universal instances, Heart guarantees that different instances of the same person share a core. A core which holds those facets of oneself most important to oneself, like both kid!Dave’s and adult!Dave’s creation of “Sweet Bro and Hella Jeff” on either side of Universe B’s scratch. People carve these core inclinations into the course of reality’s progression, shaping how it unfolds; as an aspect, Heart is how one’s individual uniqueness impacts the world around them. Within Homestuck in particular, certain truths can also resonate across universal instances through one’s immaterial soul, causing realizations like Roxy recognizing her daughter (“yoUr heart has already told yoU the answer”)… and potentially, though we cannot say for sure, the immortal soul might be impacted itself by character-defining events. For example, instead of John’s gift to Dave of a pair of Stiller shades merely being a coincidental parallel with the shades Dave was destined to bear all along, it may be the case that John’s gift of those sunglasses to Dave was so impactful, that it sparked an inclination in his very soul to wear those shades, an inclination strong enough to span timelines and universes! (The ever-enduring nature of an individual’s soul may have something to do with Lord English’s indestructibility.)

Mind represents one’s reaction to the choices and decisions presented to oneself, the façades or lies and insincerity one presents to the environment, and how one approaches obstacles and situations. The way one interprets one’s options in general, logically processes and decides in which paths one shall enforce their will. Where Heart covers what one already wishes to do, Mind’s domain is everywhere where one would stop and think, weighing the options as if they’re on scales. Justice and karma focus on Minds: One cannot be judged heavily for Heart, for the inclinations they cannot help – it’s instead the choices we make upon which judgment falls. The Mind also masks the Heart, disguising one’s intentions from others and titrates one’s appearances, often in order to manipulate others or one’s environment. Outwardness in all its forms.

The Heart and Mind dichotomy form a balance between one’s inner identity and outward identity: What you would inwardly do in a vacuum or unhindered, versus what you would externally do when confronted with obstacles and choices. Heart is “who you are in the dark”; Mind is “the face that you keep in a jar by the door”. (Or if you prefer, Heart is like hardware, raw potential, inclination, and inner integrity, whereas Mind is like software querying it for results.) These are not only classically opposed, in a sense, but also demonstratively opposed in the comic: If you recall, by dooming a Dave to be killed near his quest bed as a demonstration, Terezi enforced a gambit of Mind at the expense of Heart, shaking Dave’s trust in her and wounding their relationship. Terezi even suffered a teary crisis of Heart afterward! However, don’t be fooled into thinking that favoring Heart over Mind is any less criminal… when Equius hid Nepeta in a completely safe hiding spot, Nepeta completely disregarded the dangerous nature of her environment in order to indulge her natural curiosity and venture around. She overindulged in Heart; the slightest bit of logic applied to her situation would have kept her from entering the vents, kept her safe and alive.

Both of these aspects are similar in their purvey over the whole of an individual, and the influence on reality an individual has! Theoretically, this aspect pair lies equidistant from both Space and Time, from the forces of Creation and Destruction those other aspects represent; if true, this would be because every individual holds the potential for both Creation and Destruction in their hearts and minds.

SYMBOLS:

  • Heart is symbolized by Hats, hoods, and other headgear, each symbolizing the wearer’s individual uniqueness. Nepeta caused these to be traded around while roleplaying each other, as a Rogue of Heart, and Terezi pulls her dragon hood over her head when she starts questioning her confidence in herself and her Mind role. The aspect is also symbolized by a Kiss, which functions as a means to connect with and reawaken the soul.
  • Mind is symbolized by a Two-Faced Coin, representing the calculated face one portrays to one’s environment and the Choices between Good and Bad, paths which lead toward or away from one’s eventual destruction or that of others. The aspect may be involved wherever you see mentions of the mind, brain, thoughts, lies, justice, karma, right and wrong, good and bad, and especially choice and decisions. Mind also carries connotations of Balance like scales, as it comes into play when one’s environment confronts one with a choice that is too even for one’s Heart to automatically decide, even if in reality one option weighs somewhat heavier than the other. (We have a suspicion that Heads may be a symbol of Mind as well, like the pair of heads on Terezi’s coin or the code she wrote on her walls, but we can’t be sure.)

— BREATH and BLOOD — (Full post: Breath, Blood, and the Flow of Reality)

 

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  • BREATH and BLOOD — Breath represents spirit, direction, inspiration, detachment, innocence, knowing and having certainty in one’s path. John, the Heir of Breath, has never been at a loss as to what to do next. (And Tavros, the Page of Breath, has had directions drawn on him like a page blown in the wind!) Breath leads one to establish objectives and leads one to those objectives, accelerating players where they would go with flight and shortcuts, like John’s drill to the center of the battlefield. Blood represents bonds, camaraderie, pacts and promises, loyalty, respect, friendship, responsibility, worldly ties, guilt, and shared purpose. Karkat’s primary accomplishments and concerns have been of friendship and alliance since the beginning of his Hivebent arc, allying with Jack to overthrow the Queen and uniting all the players to topple the King. Unity is Blood’s primary concern, with direction second – they find other reasons to bind and unite than the direction itself – whereas a Breath player finds or drives the direction of themselves or another first, with unity a possible consequence thereof. Karkat has been painted as an opposite to John from the beginning… he admits he never once flew, and even his god-tier form was seemingly without wings! Both of these aspects are similar in their purvey over overall bearing: the shared course of individuals, as in the direction of that course and the extent to which that course is shared. (Read this post for a more in-depth justification! Read the Breath and Blood post for a much more thorough one!) EDIT: As brought up by mmarycontrary here, Breath and Blood have a joint role in a living body, as well. Breath comes and goes, repeatedly but always necessary, and imbues Blood with oxygen to circulate constantly and nourish. Losing either for too long means death. Direction without Unity is folly, and Unity starved too long of Direction falls apart. (Addendum 2012.10.18: Breath also seems to represent Freedom and Escape to a degree, while Blood may present “Responsibility” as its alternative.)

(The above is pending a rewrite. Reading the full post on Breath and Blood instead is recommended.)

SYMBOLS:

  • Breath is symbolized by Flight, which carries people and objects where they need to go and offers them freedom, Mail, which is delivered between individuals over distances, wherever they reside, and Prestidigitation, pranks and tricks that subvert onlookers’ stubborn adherence to reality and entail escape artistry. Mail as a symbol shows that Breath needs Blood: without addressed mailboxes tied to the ground and their red flags, the insubstantial Breath detached from reality would have no frame of reference to tie its source and goal together.
  • Blood is symbolized by Rings, representing the ultimate commitment between individuals in the form of matrimony, the ultimate responsibility of rule over Prospit or Derse, and the ability to project bloody and destructive Red Miles from which no one can escape. It’s also represented by Handshakes representing pacts, Hugs representing bonds, or Shackles representing forcible ties to the ground, as well as many appearances of blood itself, of course, and Deals and dealing with people, responsibilities. Finally, Blood itself is represented by Flags quite prominently, especially red ones, under which people may rise up and unite for the sake of a cause. This last symbol shows that Blood needs Breath: flags need wind to fly, and won’t unite anyone if they’re tied down without a purpose to unite behind.

— HOPE and RAGE — (No aspect-pair post yet)

 

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  • HOPE and RAGE — Hope represents belief as a whole, the unknown and that which one wishes to exist. It also may represent the encouragement derived thereof, that derived from the unlimited possibility sourced in belief. Rage may actually represent cruel, frustrating resignation, at reality or the appearance thereof. (Or, more clearly: Hope is one’s belief in the breadth of the possibilities open to them for pursuit, for delivery into reality, while Rage is how one’s perception of them is narrowed considerably through anger and fear. Or simply how our mental filters keep us blind to what’s right under our noses… Rage is how we all walk through life with our eyes half-lidded.) The pair also seem to represent the often-interwoven poles of positive vs negative emotion, attraction vs revulsion, love and reproduction vs familial strife, the faith to wait for a better option vs the conviction and resignation to do what’s hard and necessary. When Gamzee was inviting the destruction of Rage, he not only encouraged others to quell their despair or anger – people joked back then that he could make anyone chill out – but also invited people to discard their resignation and believe in miracles! And when inviting destruction through Rage, for example, he took cruel amusement (Mirth, in his land) in the hemospectrum resignation and bow failure of Equius as he fell, or convinced the likes of Terezi that Vriska was intentionally murdering others, and thus killing her was the “only way”! (Shrinking the possibilities reachable through her mind to those of destruction, at the final moment.) Both of these aspects are similar in their purvey over the perception of possibility and choices, and the inspiration or resignation derived from one’s interpretation thereof, which itself can extend or contract what one can achieve. (Explained/justified both from the previous post link and this one.) (Addendum 2012.10.18: The Rage aspect uses anger and fear to narrow the possibilities available to one’s perception, and strengthen one’s course and power along said paths.)

(The above is pending a rewrite.)

SYMBOLS:

  • Hope is… well, um. All indications currently point to the unfortunate conclusion that Hope is symbolized by anything phallic or sexually suggestive (especially if it’s white in color), much as, well… male reproductive fluid represents a vast breadth of possibility out of which only one blooms. (As abstractagamid pointed out to me, think of the multiple meanings of the word ‘conceive’.) Like Globes, Orbs, Mounds, the white cueballs that are conspicuously referred to as Doc Scratch’s Seeds, Eggs, Pistols, Wands (especially white wands that shoot white stuff through hearts and wombs), Wand-Pistols, adult Grandpa’s oversized elephant gun… it’s probably best not to go into these in too much detail. (Note that both Jake and Gamzee have been kicked in the globes: Jake in a sequence where each of the alpha kids was converted to Trickster mode through an aspect symbol, and Gamzee to put a dent in his Ragey rampage via the unlikely stroke of Hope that was Kanaya at-the-time-inexplicably resurrecting as a vampire.) Homestuck is usually quite blatant with its jokes; the reason we believe these extremely suggestive bits and puns symbolize Hope is that unlike other jokes, these have intentionally been introduced under the radar, hard to detect unless you’re looking for them. In other words, they’re being foregone as punchlines for the sake of sewing deeper meaning. Are we just imagining all this? I’m sorry to say that’s unlikely… unless you think the author meant nothing suggestive by a flash where you jerk a long rod at Jake’s waist back and forth a short distance vigorously, 111 times, while a girl at the other end of the rod makes squeaks and meows, until the whole scene explodes everywhere, or have another explanation for why he made it so intentionally suggestive without making the pricelessly dirty joke clearer to the majority of readers.
  • Rage is very unclear, symbol-wise. However, the aspect itself has to do with illusion, falsehood, and a paper-thin seeming of reality… so our best guess is that it’s symbolized by False Men and False Faces. In other words, Puppets/Dolls and (possibly) face paint.

(Revision 2012.12.27 - Started rewrites (2/6 pairs), reformatted and added images.)
(Revision 2013.01.20 - In the process of adding everything’s symbols and inversion examples ahead of the rewrites.)
(Revision 2013.01.21 - Adding the individual class examples from the comic for each aspect, in short paragraphs! This is going to take some time.)
(Revision 2013.02.16 - Added a bit more to some sections and some of the missing symbols, section revisions still pending.)
(Revision 2013.04.05 - Added a tiny bit of long overdue information on “attention” and its relationship with Light and Void.)
(Revision 2014.05.04 - Rewrote the section on Heart and Mind. (3/6 pairs) rewritten.)
(Revision 2014.08.25 - Added preliminary notes on Hope and Rage’s symbols.)
(Revision 2021.01.29 - Added the ties between Mind/Heart and Lies/Sincerity, which I somehow didn’t get for this many years.)
(Images thanks to gaaraofsuburbia!)

(Librarian's/head archivist's/losar's note: It's here, - the second / other first big "real" wall-of-text ckass and / or aspect rant !! Also feels pretty nice to get it out from behind that cut that makes it a b**tch to access, "shelve" and or "archive" !! )

2012-5-27

landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
  starting at start of /page/15/chrono or 2012-1-7 and 14.
 
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[personal profile] landofspaceandrainbows

shokiade:

I would honestly be extremely disappointed if Andrew made one of the Scratchkids gay.

I could only carry away the impression that he succumbed to the pressure to pander to his slash fangirls and that population of the fandom that grossly overidentifies with the comic’s characters and is convinced their favorites are gay/demisexual/transgendered and closeted.

1)  I don’t think Andrew ever really “panders to” his fanbase.  A more accurate word would be “trolls”, though he himself has pointed out the distinctions between that and what he does.

The fanbase reacts to things he does, and audibly expects things.  He looks at that, then does something related to provoke a reaction, often subverting or even mocking expectations.  A good example:  UU, who he made hit a bunch of heavyhandedly fanbase-predicted “OMG THIRTEENTH TROLL” notes, and yet is clearly not actually a ‘thirteenth troll’ whatsoever in any respect but the metaphorical!

2)  The kids, pre- and post-Scratch, are meant to represent their entire race to some extent, with the opportunity to recreate it.

Andrew did ignore race, such as black, etc. when creating these characters, but it’s forgivable under the same concept as most authors are human; he simply had an easier time writing 'white’ characters, and his characters are less 'white’ than generically white in a way that could represent a game sprite version of humanity, anyway.  Race in the skin-color / heredity sense hasn’t been an issue addressed in the comic.

Homosexuality, however, is addressed in the comic.  And it represents a tangible subset of any demographic of humanity.  Thematically, wouldn’t at least one homosexual among the eight kids make sense, ignoring the fanbase entirely?

I think so, though not to the unreasonable extent that I’d demand it of Andrew on moral grounds or something.  (It’s “his damn comic”, in a word.)  In fact, I think it makes sense that if there’s a homosexual among the ectobiologically similar Striders and Lalondes post-Scratch, that there could be one among them pre-Scratch as well, and vice versa.  Just from a logical point of view.

Romspec has already determined a quite high likelihood of Rose/Kanaya, if from a lack of alternatives for the two more than anything else.  That makes for our pre-Scratch homosexual.  And Gamzee has to pair up with somebody, nobody but Bro looking likely.

So forgive me if I wasn’t exactly surprised by the recent hint at Bro’s direction.  :)

2011-11-18

(note: librarian's/archivist's/losar's note, i'll try not to insert many of these, and this is NOT bkew speaking here, but given that Andrew Hussie has said that he, to a minor extent, self inserts into hs, and that s/he's now an out gay and multigender, this is just plain.... ironic. /end note )

 
landofspaceandrainbows: a picture of the homestuck space element symbol on a subtle black and green background of stars and constellations (Default)
[personal profile] landofspaceandrainbows
 starting at start of /page/5/chrono or 2011-9-14 and 15.

statement ends / end of statement

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